Blood Hunter
Base Class: Blood Hunter

Utilizing rituals similar to those used by some dragon worshiping cultists such as the mutated dragonflesh grafters, this order of blood hunters twist themselves into a mockery of the chromatic dragons. Often this unique form of the typical hunter's bane known instead as dragon's bane, will often not only grant these hunters new powers but also mutates their appearance in notable ways, giving them scales on parts of their bodies as well as, draconic claws, horns or eyes. The Order of the Chromatic specialize in strengthening the use of their primal rites and typically engage in hunting the great dragons which they have come to now resemble.

Dragon's Bane

3rd-Level Order of the Chromatic Feature

You develop draconic scales, increasing your AC by 1. Also your maximum hit points increases by 3 and increases by an additional 1 hit point for each level you gain in this class.In addition, you have specialized in learning about and hunting dragons, granting you have advantage on Wisdom (Survival) checks to track dragons, as well as on Intelligence ability checks to recall information about them.

Chromatic Rite

3rd-Level Order of the Chromatic Feature

You have studied the use of primal rites more than most blood hunters granting you an additional primal rite. You also gain two additional crimson rite options to choose from: Rite of the Corrosive which deals acid damage and Rite of the Toxic which deals poison damage. Additionally you gain resistance to any damage that shares a type with a rite you currently have active. You gain another primal rite of your choice at 7th level and 11th level.

Rite of the Corrosive

Your rite damage is acid damage.

Rite of the Flame

Your rite damage is fire damage.

Rite of the Frozen

Your rite damage is cold damage.

Rite of the Storm

Your rite damage is lightning damage.

Rite of the Toxic

Your rite damage is poison damage.

Elemental Shift

7th-Level Order of the Chromatic Feature

You learn to manipulate the elemental energy of your crimson rite, immediately changing it as necessary. As a bonus action, you can change one of your active crimson rites to another rite that you know.

Rite Breath

7th-Level Order of the Chromatic Feature

You gain the ability to channel the energy of your crimson rite into yourself and expel it as a breath weapon. When you take the Attack action on your turn, you can remove a rite from one of your weapons and replace one of the attacks with an exhalation of draconic energy in either a 20-foot cone or a 30-foot line that is 5 feet wide (your choice). Each creature in that area must make a Dexterity saving throw against your Hemocraft save dc taking damage of the same type as your sacrificed rite equal to two rolls of your Hemocraft die on a failed save, or half as much damage on a successful one.

At 11th level, the damage of this feature increases to three rolls of your Hemocraft die.

Brand of Avoidance

11th-Level Order of the Chromatic Feature

Your Brand of Castigation allows you to avoid harm from the branded creature. If a creature branded by you were to subject you to an effect that allows you to make a Dexterity saving throw or a Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Blood Curse of Dead Weight

15th-Level Order of the Chromatic Feature

You learn to use your hemocraft to weight a creature down reducing their mobility.

Blood Curse of Dead Weight

As a bonus action, one target creature you can see within 120 feet must succeed on a Strength saving throw, or its flying speed, swim speed, and climb speed (if any) is reduced to 0 feet until the end of your next turn. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the curse ends.

Amplify. The affected creature's affected speeds remain 0 for 1 minute and you can target a creature within 200 feet. At the end of each of its turns, the cursed creature can make another Strength saving throw. On a success, this curse ends.

Draco Mutation

18th-Level Order of the Chromatic Feature

You gain the ability to shift into a mutated human dragon hybrid. As a bonus action, you gain temporary hit points equal to three times your class level. For 1 minute or until you lose these temporary hit points, you gain the following benefits:

  • You have a fly speed of 60 feet.
  • You have advantage on Strength and Constitution saving throws.
  • Your primal rites and Rite Breath feature deal an additional one die of damage.
  • You may use your Rite Breath without ending the chosen rite on your weapon.

Once you use this feature you cannot use it again until you finish a long rest.

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