Rogue
Base Class: Rogue

Balladeer, poet, artist...lover? A rogue by any other name is still quite as dangerous. Not a flashy as the bard, nor as highly trained as the assassin; you are a muse. You are welcome among both the elite and dregs of the city. Perhaps you grew up in the slums where your performances caught the eye or ear of a wandering noble, or you were noble-born and a tragic indignity saw you cast into the slums - only rises once more, or perhaps you didn't, and you are a simple charlatan. Regardless of your origins, you've tasted life in both high and low, and your talents and charm make it easy to ingratiate yourself with criminals and kings.

Your voice, your words, your art, or chosen profession -- whatever that may be, can invigorate and embolden the masses. Like the beautiful craftsmanship of a razor-thin dagger -- you may not be as inspiring as the bards, but you are as sharp as any cutthroat. There is something to be said about the nature of someone as talented and as dangerous as you. What that is exactly -- is for you to decide and the bards to sing about.

Fancy Footwork

When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.

Invigorate

Starting at 3rd level, your performances can embolden the spirit of those around you. Once per day, when you succeed a (Performance) check, every creature within 30ft gains a number of temporary hit points equal to your Sneak Attack. If the performance has a visual component, the creature must be able to see it. A variation can be said for any performance that hinges on a particular sense. (sight, sound, touch, smell, taste)

You only gain half as much. No true artist is ever fully satisfied with their own work.

Stunning Performance

At 9th level, your need to captivate and enthrall propels your attack from a simple strike into a wondrous finale. You gain an additional way to use your Cunning Action: when you hit a creature with a weapon attack, you may add your (Performance) skill total to the damage. You may use this feature a number of times equal to half of your proficiency bonus, and regain all uses whenever you succeed a (Performance) check with a result of 15 or higher.

Tatical Cunning

At 13th level, others might twirl their mustache or dagger when threatening a local thug, or slap a bag of gold on a merchant's counter when hoping to haggle; but from you, the deed feels more believable. Select one of the following skills, and when making a check with that skill, as a Bonus Action you may add your (Performance) bonus to the total.

This feature may be used a number of times equal to your proficiency bonus.

Embolden The Masses

Beginning at 17th level, your performances ignite and inspire. Flush with the memory of your brilliance and mastery over the arts, those affected by your performance rush headlong into the fray with a fire in their hearts - if only until reality sets in.

Creatures with temporary hit points, due to the effects of your Invigorate feature, may utilize your Sneak Attack as their own, as long as they have not been Hit with an Attack. All rules for Sneak Attack apply as normal. Once hit with an Attack, a creature can not benefit from this feature again until they finish a long rest.

Previous Versions

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11/24/2021 12:20:46 AM
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