Rogue
Base Class: Rogue

The Fanatic archetype is for rogues with a connection to the divine. Perhaps you kill in the name of what you pray to, maybe you are the subtle knife eliminating your clergy's enemies, or your bloodline itself may be blessed.

Regardless of your origin, you lurk in the shadows delivering justice to sinners and those that sully your god's name.

Holy Knife

Starting at 3rd level, your devotion has been rewarded.

You may choose for your Sneak Attack to deal radiant damage instead of the normal damage type a number of times equal to your charisma modifier per long rest. In addition, you don't need advantage on your attack roll to use your Sneak Attack in this way to a target if it damaged you or an ally you can see on its last turn.

All the other rules for the Sneak Attack class feature still apply to you.

Stigmata

At 9th level, A higher power implores you to seek and destroy sinners and the damned. You may use a bonus action to brand a creature within 60 ft. of you with a Stigmata, a symbol representing your god. You have advantage on attacks made against the creature branded with your Stigmata.

Additionally, you may track and locate a creature branded with your Stigmata for up to a week before it fades or the creature crosses onto another plane.

You cannot have multiple Stigmatas placed at once. You may use this feature once per short or long rest.

Consecrated Body

At 13th level, your blood and flesh has been imbued with celestial vitality. You are immune to diseases, gain resistance to poison damage and cannot become poisoned.

Divine Strike

At 13th level, you can infuse your weapon with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 2d8 radiant damage to the target.

Rebuke the Sinners

At 17th level, your fervor empowers you to extinguish those that do not acknowledge your tie to divinity. When you successfully hit a creature with an attack you may choose to rebuke them, damning their soul to the nine hells. This attack deals an additional 7d10 radiant damage. As a result of the intensify of this divine energy, you take radiant damage equal half the damage done.

A Creature reduced to 0 Hit Points by this attack instantly crumbles to ash and cannot be revived or resurrected. This feature stacks with Sneak Attack. You can use this feature once per long rest.

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