Base Class: Warlock
One day, you came across a bewitching spirit yearning for blood and vengeance on the livings trapped in a piece of metal. Miraculously, you managed to resist the bewitchment of the blade and since then use it as your own weapon to achieve greater heights. But be careful, the blade is still hungry...
Expanded Spell List
The bewitching lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Haunted weapon
Starting at 1st level, you gain insight on next melee attack equal to your wisdom modifier (min 1)
Dark blade possession
Starting at 6th level, you can let your weapon possess you once per day. Make a will save DC 13 : If you succeed, you get for 1 round 10 AC and 10 insight bonus ; If you fail, you enter a frenzy state getting a 2 AC malus and attack your nearest ally until you make a successful will save DC 13.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Primal Hatred
Starting at 10th level, you can choose one type of damage when you finish a short or long rest. Your weapon gain 1d6+wis modifier bonus damage of the chosen type until you choose a different one with this feature.
Charming Blade
Starting at 14th level, When you hit a creature with an attack, you can use this feature to force a creature to make a wisdom save equals to your wisdom. If it fails, the creature is incapacitated until its next turn. Doesn't work on creatures immune to charm.
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Posted Nov 25, 2021Hey, tried to homebrew some warlock subclass on the concept of a hybrid warrior/mage who take his power from an evil spirit trapped in his weapon. 1st home-brew of this type, and wanted to know your thought on it... Is it over or under powered for example? Which do you think might be better for it? Stuff like that... Btw, I replaced charisma by wisdom concerning his spell casting abilities