Base Class: Monk
Way of the Moment monks study the flow of time, their place in it and, specifically, the power of moments. Ages and eras seem grand and epic, but become as worthy as what can be achieved in a single second. Each moment becomes a possibility for battle to be changed through spatial manipulation and the changing of the tides of time - and, consequently, each moment becomes one that can change the course of destiny.
First to Act
Starting when you choose this tradition at 3rd level, you manipulate the flow of time in battle to act before your foes. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.
Momentary Maneuever
Also when you choose this tradition at 3rd level, you can slow time around singular moments and act within them. At the end of another creature's turn in combat, you can spend 1 ki point to perform one of the following ki features. You can only use this feature once per round.
Repeat Resistance. You can roll a saving throw against one ongoing effect on you that requires you to make a saving throw on your turn.
Time Strike. You can make one attack with a monk weapon or an unarmed strike.
Space Shift. You can move up to half your movement speed.
Battle Ready
At 6th level, time converges around you when battle begins. When you roll initiative, you and a number of creatures up to your Wisdom modifier within 30 feet of you can move up to half each creature's movement speed without provoking attacks of opportunity.
Unshackled Body
Beginning at 11th level, time can no longer restrain your flurry of movements in combat. You can use a number of reactions per round equal to your Wisdom modifier.
Divergent Self
At 17th level, you can manipulate your place in time itself. Once per round as a reaction, you can spend 5 ki points to take a turn in combat at the initiative count that is half your initiative roll.







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