Base Class: Fighter
At the 3rd level, you start to practice the skill of Re-quip. You now can make your own pocket dimension to hold armors and weapons that you can access instantly.
Requip
At the 3rd level, you gain access to a pocket dimension to hold armors and weapons. You can hold 2 times your fighter level in armors and 3 times your fighter level in weapons.
When you are in battle you can use a bonus action to switch your weapons and armor, one time. The armor and weapons you switched out on will go into the pocket dimension.
Any magical enchantments are added to a weapon or armor will stay in the pocket.
Spellcasting
When you reach 3rd level, you augment your martial prowess with the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.
Cantrips
You learn two cantrips of your choice from the wizard spell list. You learn an additional wizard cantrip of your choice at 10th level.
Spell Slots
The Requip: The Knight Spellcasting table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell shield and have a 1st-level and a 2nd-level spell slot available, you can cast shield using either slot.
Spells Known of 1st-Level and Higher
You know three 1st-level wizard spells of your choice, two of which you must choose from the abjuration and evocation spells on the wizard spell list.
The Spells Known column of the Requip: The Knight Spellcasting table shows when you learn more wizard spells of 1st level or higher. Each of these spells must be an abjuration or evocation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
The spells you learn at 8th, 14th, and 20th level can come from any school of magic.
Whenever you gain a level in this class, you can replace one of the wizard spells you know with another spell of your choice from the wizard spell list. The new spell must be of a level for which you have spell slots, and it must be an abjuration or evocation spell, unless you’re replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.
Spellcasting Ability
Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
Spell attack modifier = your proficiency bonus + your Intelligence modifier
Requip: The Knight Spellcasting
|
Fighter Level |
Cantrips Known |
Spells Known |
— Spell Slots per Spell Level — |
|||
|---|---|---|---|---|---|---|
|
1st |
2nd |
3rd |
4th |
|||
|
3rd |
2 |
3 |
2 |
— |
— |
— |
|
4th |
2 |
4 |
3 |
— |
— |
— |
|
5th |
2 |
4 |
3 |
— |
— |
— |
|
6th |
2 |
4 |
3 |
— |
— |
— |
|
7th |
2 |
5 |
4 |
2 |
— |
— |
|
8th |
2 |
6 |
4 |
2 |
— |
— |
|
9th |
2 |
6 |
4 |
2 |
— |
— |
|
10th |
3 |
7 |
4 |
3 |
— |
— |
|
11th |
3 |
8 |
4 |
3 |
— |
— |
|
12th |
3 |
8 |
4 |
3 |
— |
— |
|
13th |
3 |
9 |
4 |
3 |
2 |
— |
|
14th |
3 |
10 |
4 |
3 |
2 |
— |
|
15th |
3 |
10 |
4 |
3 |
2 |
— |
|
16th |
3 |
11 |
4 |
3 |
3 |
— |
|
17th |
3 |
11 |
4 |
3 |
3 |
— |
|
18th |
3 |
11 |
4 |
3 |
3 |
— |
|
19th |
3 |
12 |
4 |
3 |
3 |
1 |
|
20th |
3 |
13 |
4 |
3 |
3 |
1 |
Dancing Blades
Starting at the 7th level, you can cause weapons to act as Dancing weapons. Choose a number of weapons equal to your fighter level. As an action, these weapons lift into the air and launch forward towards the enemy. The enemy must make a Dexterity save = to the number of swords launched. You have to pick up the swords after you launch them and they cannot be sent to the pocket dimension until you pick them up. Enemies can also pick up the swords.
The swords do regular damage.
Unarmored Defense
Starting at 10th level, when you are not wearing armor or using a shield, your AC is 10+Constitution Modifier+Charisma Modifier
Weapon's Hall
Now you do not have to add weapons to your pocket dimension. Now you can grab any non-magical weapon from your dimension.
Ezra's Wardrobe
You have connected with the armor and gained all the armor with all the power listed below.
Heaven's Wheel Armor (天輪の鎧 Tenrin no Yoroi): Plated armor covers her chest, with a large metal flower over it, and she wears a large billowing skirt that has metal plating in the upper area. Her stomach and neck are uncovered, and she has large metal wings that appear to be made of individual blades, as well as a wing-like headpiece.
- Flight: While wearing this armor, Erza seemingly gains the ability to fly for short distances.
- Sword Requipping: Erza is able to summon a large number of swords (roughly more than 200), and launch weapons at her opponent(s) in a variety of different ways. The armor is meant to be used for facing multiple opponents.
- Blumenblatt (天輪・ Tenrin: Burūmenburatto): Erza will requip a mass amount of swords, and then charge at her opponent and slice him or her with two of her swords. Then she will fly past her enemy and send the swords she Requipped into the enemy at the same time.
- Circle Sword (天輪・ Tenrin: Sākuru Sōdo): Erza requips swords and has them circle around her by utilizing the command, "Dance, My Blades". The swords then begin spinning rapidly around Erza and she sends them flying towards her opponent(s) in a disc formation at first and upon impact, the swords separate and fly in different directions dealing great damage.
- Trinity Sword (天輪・ Tenrin: Toriniti Sōdo): While in her Heaven's Wheel Armor, Erza slashes the opponent in a delta formation.
- Pentagram Sword (天輪・ Tenrin: Pentaguramu Sōdo): While using the Heaven's Wheel Armor, the user slashes the swords in the shape of a pentagram to attack the target.
Black Wing Armor (黒羽の鎧 Kureha no Yoroi): This armor is black with silver trimming that has silver crosses in several places. It has a revealing silver-edged breastplate and plates flanking her hips that reach down to her waist guard. The waist-guard leaves the front of Erza’s body exposed, with her groin being covered by a dark imbuement. She has large plates guarding her legs. She has two wings that have black metal "arms" acting as the wings' leading structure, but the parts used to fly are composed of a membrane-like material. Erza's hair is tied in a ponytail.
- Flight: This armor seems to grant Erza the ability to fly around for short distances.
- Increased Offense: This armor increases Erza's offensive capabilities, and she uses it in conjunction with any number of weapons to deal her enemy great damage.
- Moon Flash (黒羽・月閃 Kureha: Gessen): Erza rushes past her target, slashing them in a cross pattern.
Flame Empress Armor (炎帝の鎧 Entei no Yoroi): This armor is dark red predominantly, but also sports orange and black parts, with the first ones being shaped like flames and the second resembling Dragon’s limbs. It’s basically made up of three different parts: the revealing breastplate with Dragon like wings attached to it, the orange gauntlets, and the Dragon claw-shaped greaves. Erza’s hair is tied into a pair of high, long pigtails.
- Flame Resistance: This armor lowers the destructive power of flame attacks by 50%.
- Fire Magic (火の魔法 Hi no Mahō): This armor grants Erza the ability to shoot fire.
- Soaring Fire Blade (炎帝・昇炎斬 Entei: Shō Enzan): Erza utilizes her equipped sword's flaming blade and quickly rises in an uppercut spiral fashion, attacking the target.
Giant Armor (巨人の鎧 Kyojin no Yoroi): This is a large, furry, golden colored armor with that sports a large cross on the breastplate. The armor is completed by headgear with the appearance of a pair of large metal ears. The armor works great in combination with the De-Malevo-Lance, a long and elaborated polearm sporting a cross just like the one on the armor.
- Enhanced Strength: This armor increases Erza's strength in the form of her throwing power. It was first used when Erza threw her spear at the "moon" above Galuna Island.
- De-Malevo-Lance (破邪の槍 Haja no Yari): It is an extravagant spear said to be able to repel the darkness.
Adamantine Armor (金剛の鎧 Kongō no Yoroi): The Adamantine Armor is a large, blue and navy colored armor. The breastplate is composed of different plates joined together, with four, prominent tube-like ornaments on the front, right above her breasts, below the high armored collar. The shoulder pads are very large and sport prominent plates shaped like spikes, protruding from a far darker part that composes the base of the structure. The armor is completed by a helmet that covers the top and the sides of Erza’s face, leaving the back part of her head exposed, and sporting prominent spikes jutting outwards.
- Immense Defense: This armor is the ultimate, high-level defensive stance. While wearing it, Erza is able to withstand the Magic beam fired by Phantom Lord's magical Convergent Cannon: Jupiter. Despite her receiving injuries and the armor breaking into the process, she still successfully protected the entire Fairy Tail Guild and all of its members.
- Adamantine Barrier: While wearing this armor, Erza gains the ability to create a powerful Magic Barrier by combining her two shields together, which can even withstand spells such as the Jupiter Cannon. (Unnamed)
- Flight: While wearing this armor, Erza gains the ability to fly, although only for short distances.
Clear Heart Clothing (清心の衣 Seishin no Koromo): The Clear Heart Clothing is described by Erza as just normal clothes without any special properties. As her armors represented the walls around her heart, donning these clothes represented Erza opening her heart and breaking down the walls she'd built up to protect herself. While in this outfit, she discards defense, instead of focusing primarily on offense.
- Demon Blade Benizakura (妖刀 Yōtō Benizakura): A sword wherein Erza focuses all her Magic Power into the blade for the maximum offense.
- Fire Dragon's Flames (火竜の炎 Karyū no Honō): A sword enchanted by Erza with Fire Dragon Slayer Magic.
- Ice Devil's Chill (氷魔の冷気 Hyouma no Reiki): A sword enchanted by Erza with Ice Devil Slayer Magic.
Lightning Empress Armor (雷帝の鎧 Raitei no Yoroi): This armor is golden and light bluish in color. The breastplate is decorated with golden trimmings and has thin plates going up to surround Erza's neck. When using this armor, Erza’s head gets adorned by a band with two ribbons on it, and her hair gets styled in a long braid. Also, the armor’s weapon is a long spear, with a very large blade and a decorated circle resembling a shield attaching it to the shaft, which is adorned by a large ribbon.
- Lighting Resistance: This is an armor that lowers the attack damage of all lightning attacks aimed at the wearer. It was enough to withstand an attack by Laxus Dreyar, a skilled user of Lightning Magic, without Erza receiving any injuries herself.
- Lightning Magic (雷系各種魔法 Kaminari Kei Kakushu Mahō): This armor grants Erza the ability to attack her foes with lightning.
Flight Armor (飛翔の鎧 Hishō no Yoroi): This armor has features very few armored parts. It is cheetah printed, and the outfit has a large collar around Erza’s neck and a tail hanging from the back of her shorts, both made of bushy fur, plus a pair of large cheetah’s ears adorning both sides of Erza’s head. When wearing this armor, Erza is equipped with a pair of short swords with elaborate hand-guards similar to a rapier's, shaped like rose's thorns.
- Immense Speed: This armor increases Erza's speed dramatically, to the point where she could match Erza Knightwalker's speed while the latter was using Silfarion. She was also able to keep up with Racer despite being under the effects of his Slow Magic.
- Sonic Claw (飛翔・ Hishō: Sonikku Kurō): Erza dashes towards her target at high speed and slashes them multiple times from every direction.
Robe of Yūen (悠遠の衣 Yūen no Koromo): This armor is like a purple, revealing kimono. It consists of a short sleeveless tunic decorated by many flower motifs, with a revealing cleavage and revealing opening on the sides, exposing much of Erza’s chest, held closed by both a large, dark obi, which has a thin red rope tied around it and sports a wide closing ribbon on the back, and by a lighter, smaller white belt, which is both wrapped around a pink, flower-patterned cloth circling Erza’s waist on the back and the sides.
- Elastic Properties: This armor has incredible elasticity, something which prevented Midnight’s Reflector Magic from securely binding Erza or strangling her using it.
Morning Star Armor (明星の鎧 Myōjō no Yoroi): This armor, which seems to be mainly composed of a leather-like material, sports many feather-shaped decorations, including the short cape, the pauldrons protruding from under it, and the cloth circling Erza’s waist, held up by a simple belt on the front. She dons a one-piece suit revealing her legs, whose upper part is covered by fishnet leggings, and with high-heeled armored greaves with large knee guards covering her calves. Her arms are heavily armored as well. In this outfit, Erza’s hair is styled in tangled buns on top of her head, and she’s armed with a pair of simple swords with cross-shaped handguards, getting larger near the edges, and blades that seem to lack the standard cutting edges.
- Photon Slicer (明星・ Myōjō: Foton Suraisā): By pointing the twin swords towards her opponent, Erza is capable of releasing a large blast to them.
Armadura Fairy ( Arumadura Fearī): The strongest armor as declared by her counterpart Erza Knightwalker. This armor has the name of her guild to symbolize her pride in being a member of Fairy Tail. Its pink armor with a simple breastplate joined to the collar. The armor has many wing shaped decorations. The armor’s weapons of choice are a pair of identical swords, sporting large and decorated hand-guards reminiscent each of a pair of wings, and with the blades protruding near the hilts to house additional decorative motifs.
- Fairy Burst (フェアリー・バースト Fearī Bāsuto): Erza charges her swords with energy and hits the target with a powerful lunge. This attack was strong enough to break Knightwalker's strongest spear, Ravel, shattering an entire island in the process.
Sea Empress Armor (海王の鎧 Kaiō no Yoroi): This armor is green in color with bluish parts. The breastplate, which barely covers Erza’s breast, leaving her belly and her back visible, somewhat resembles seaweed and has some thin chains hanging from it over Erza’s exposed parts, with a pair siding her breasts and another the belly; a fifth chain is visible around her neck, which is guarded by the large collar. The armor is completed by headgear, with a large metal part covering her forehead, bearing a whirl-shaped wave on it, and large fin-shaped protrusions siding her head. The armor comes equipped with a long sword which seems to be made of crystal, with many small crystals jutting out in every direction from the hand-guard.
- Water Resistance: According to Lisanna, this armor nullifies water attacks. It has been shown to be able to withstand Juvia's water attacks easily.
- Water Magic (水系各種魔法 Mizu Kei Kakushu Mahō): This armor allows Erza to charge her sword with water and release powerful whirlpools against her opponent.
- Sea Empress Sword (海王の剣 Kaiō no Ken): This sword is composed entirely of water, the sword has aquatic properties in which it allows the user to slice through certain objects and material, such as sand, whereas a normal sword wouldn't have an effect on it.
Comments