Base Class: Rogue
The Subtlety rogue is a master of inflicting constant damage with their poison and bleeds, while also hiding and attacking from the shadows.
This class may lack in spells, but makes up for it in its ability to attack and cause damage to the opponent via posions and bleeds combined with the rogues sneak attack ability.
Proficiencies
You gain proficiency with the thieves tools and the poisoner’s kit.
Hemorrhage
Starting at 3rd level, you are skilled in the precision of your blades. When you attack with melee finesse weapons you inflict deep lacerations and puncture wounds on your enemy. Your weapon attacks now cause 1d6 bleed damage to your enemy at the start of their turn, for one turn. Your bleed does not bypass resistance or immunity or magic effects that may prevent bleed damage.
This scales with the rogues sneak attack. You may use the next higher die to roll your bleed damage when you gain another subtlety rogue ability and when you hit level 20. (level 3- 1d6) (level 5 -1d8) (level 7 -1d10) (level 23 - 1d12)(level 20 - 1d20).
Hemorrhage
Starting at 3rd level, you are skilled in the precision of your blades. When you attack with melee finesse weapons you inflict deep lacerations and puncture wounds on your enemy. Your weapon attacks now cause 1d6 bleed damage to your enemy at the start of their turn, for one turn. Your bleed does not bypass resistance or immunity or magic effects that may prevent bleed damage.
This scales with the rogues sneak attack. You may use the next higher die to roll your bleed damage when you gain another subtlety rogue ability and when you hit level 20. (level 3- 1d6) (level 5 -1d8) (level 7 -1d10) (level 23 - 1d12)(level 20 - 1d20).
Toxicity
Starting at 9th level, you can unfailingly create potent posions to apply to your weapons. You gain expertise with the poisoners kit.
You may now apply poisons using a bonus action. Your posions now last for 3 turns before fading away at the start of your 4th turn. Damage is calculated using the posion's Damage.
Posions Damage caused does stack with your hemorrhage. Posion Damage does not bypass immunity or resistance, or magic that would otherwise prevent it.
Festering
At 13th level, you gain the ability to slow your enemies and prevent attacks. Your poisons and bleeds cause your enemy's wounds to become infected and fester.
If you have both and bleed and posion on a target, their movement speed is decreased by 5, and they gain disadvantage on any melee attack rolls made.
Fester
At 13th level, you gain the ability to slow your enemies and prevent attacks. Your poisons and bleeds cause your enemy's wounds to become infected and fester.
If you have both and bleed and posion on a target, their movement speed is decreased by 5, and they gain disadvantage on any melee attack rolls made.
Surgeon
Starting at 17th level, its almost like time is slowed down when you attack, as you pinpoint your attacks to cause maximum damage.
When you attack, and both your bleed and poisons are applied at the same time, you may choose your bleed damage OR poison damage and double it. If you crit on your attack roll, you may double both.
In addition, your mastery and use of poisons overtime have given you immunity to poison damage or being posioned.
Surgeon
Starting at 17th level, its almost like time is slowed down when you attack, as you pinpoint your attacks to cause maximum damage.
When you attack, and both your bleed and poisons are applied at the same time, you may choose your bleed damage OR poison damage and double it. If you crit on your attack roll, you may double both.
In addition, your mastery and use of poisons overtime have given you immunity to poison damage or being posioned.
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