Base Class: Fighter
The country of Eswar still locked in combat against their foes across the sea have needed some way to combat the mechanic soldiers that Exodunse prided themselves on. This lead to many experiments on the standing army with magic and science in order to better them for the combat they faced. This resulted in the creation of many kinds of powerful infantry and soldiers, but a few were imbued with the power to grow in size until they were the true monsters of the battlefield. These few soldiers were labeled by many nations as Kaiju class threats.
Expand
3rd-level Kaiju Class feature
You channel the magical energy imbued within in you and Expand to a large size. As a bonus action, you magically gain the following benefits, which last for 10 minutes.
- You can magically grow in size to become a large creature, along with everything you are wearing. If you are in a space unable to contain your size you still grow, but will take damage up to the DM's discretion with the space taking double if the space breaks you only take half of the damage
- You have advantage on Strength checks and Strength saving throws.
- Any attacks you do that use strength now do an extra d4 of damage to the creature.
- All damage you do is Siege damage.
You can use this feature a number of times equal to your proficiency bonus, and regain all expended uses of it when you finish a long rest.
Contained Bulwark Expansion
3rd-level Kaiju Class feature
You've learned to invoke you inner magic to protect your allies you expand a single body part to cover a nearby ally. When another creature you can see within 15ft of you is hit by an attack roll, you can use your reaction to force the attacker to attack you instead.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Monstrous Transformation
7th-level Kaiju Class feature
The Dunamantic magic has left a permanent mark on you. When you gain this feature, roll 3d6. You grow a number of inches in height equal to the roll. Furthermore, you gain some kind of marking that signifies your status discuss with your DM on what this mark may be.
Moreover, you can now chose to grow to the Huge size with your Expand feature and in that state the extra damage you deal with your Expand feature increase to 1d6. Additionally, while you are that size, your reach increases by 5 feet.
Multiply Muscularity
10th-level Kaiju Class feature
Using your magic you force more strength and power into your expanded form. As a bonus action once expanded, you can increases your Strength score by 4 up to a maximum of 24.
You can use this feature once a day, and you regain the use of it when you finish a long rest.
Reclaimed Body
15th-level Kaiju Class feature
You've learned to create the mass and flesh needed to fix even the deadliest of wounds. As a reaction, when you take damage from an attack you can replace the destroyed flesh and regain 2d6 + your Constitution modifier.
You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Kaiju Killer
18th-level Kaiju Class feature
You learn how to draw on the entirety of the magical powers within you in order to fuel you expansion.
As a result, you can now chose to grow to the Gargantuan size with your Expand feature and in that state the extra damage you deal with your Expand feature increases to 1d8. Additionally, while in this state your reach increases by 15 feet.
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