Rogue
Base Class: Rogue

Hidden among the agents of the church is an order of secretive spies, referred to in hushed voices as "Vindicators" among other unsavory terms. These secretive agents are known to draw upon roguish cunning and their divine faith. When sinners think themselves beyond the reach of judgement, Vindicators emerge from the shadows to protect the faithful and mete out divine reckoning.

Gleaming Blade

At 3rd level, you can cause your weapon to surge with radiant energy.

When you make a weapon attack, you can infuse your weapon with holy energy to grant your attack advantage. On a hit, your target recoils from the attack, making its next attack before the end of its next turn with disadvantage.

When you make an attack in this way, you may choose to convert all of the attack's damage to Radiant damage.

You can use this a number of times equal to your proficiency bonus, and regain any expended uses after a long rest.

Blade of The Faithful

At 3rd level, you gain proficiency in Religion and History.

Additionally, you learn one cantrip from the Cleric spell list, and two ritual spells of 2nd level or lower from the Cleric spell list, which you can only cast as rituals.

When you reach 9th level, you learn two additional ritual spells of 4th level or lower, which you can only cast as rituals.

Angelic Movement

At 9th level, your divine magic allows you to rush to a creature's side in a flash of light. 

As a bonus action, you can teleport to an unoccupied space within 5 ft. of a creature that you can see within 60 ft. of you. You can then choose to do one of the following.

Guardian Angel. Roll your Sneak Attack dice. You may then heal yourself or your target for that amount.

Angel of Death. Make a single weapon attack against your target with the benefits of your Gleaming Blade feature - this usage does not consume a use of your Gleaming Blade feature.

Once you have used this feature, you cannot do so again until you finish a long rest. You gain an extra usage of this feature at 13th level and 17th level.

Blessed Barrier

At 13th level, you may use a bonus action on your turn to bolster the resolve of yourself or an ally within 30 ft. of you, granting them temporary hit points equal to 1d6 + twice your proficiency bonus.

While a creature has these temporary hit points, it is under the effects of the Bless spell. These hit points last for 1 hour, or until you use this feature on a different target.

Light in the Dark

At 17th level, you are a tireless agent of divinity. You gain the following bonuses.

  • You gain resistance to Necrotic damage.
  • Whenever you finish a short rest, you regain 2 uses of your Gleaming Blade feature.
  • Whenever you deal your Sneak Attack damage against a creature, you gain advantage on saving throws against the target's spells (if it has them) until the start of your next turn.

Comments

Posts Quoted:
Reply
Clear All Quotes