Druid
Base Class: Druid

Though many druids consider the Weave to be an unnatural or alien force, druids of the Circle of the Weave recognize its role in nature and the way it weaves all living beings together into a great big web.

These druids devote themselves to studying and nurturing the Weave through thorough research of the arcane, the preservation of magical flora and fauna, and the gathering of magical relics.

Weave Savant

When you choose this circle at 2nd level, you’re an expert of the arcane. You gain proficiency in the Intelligence (Arcana) skill and can add your Wisdom modifier to any Intelligence (Arcana) checks you make.

Summon Weave Spirit

Also at 2nd level, you can conjure living manifestations of magic. When you cast a spell of 1st level or higher, you can choose to expend a use of your Wild Shape feature to summon a manifestation of the magic you used to cast the spell, known as a Weave Spirit. The Weave Spirit appears in an unoccupied space that you can see within 30 feet of you and is friendly to you and your companions, and obeys your commands. See this creature’s game statistics in the Weave Spirit stat block, which uses your proficiency bonus (PB) in several places.

Weave SPIRIT

Armor Class 15 (natural armor)

Hit Points 5 + five times your druid level

Speed 30 ft., fly 30 ft. (hover)

STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
13 (+1)
WIS
15 (+2)
CHA
11 (+0)

Damage Immunities force

Condition Immunities charmed, frightened, grappled, prone, restrained

Senses darkvision 60 ft., passive perception 12

Languages understands the languages you speak

Magic Resistance. The weave spirit has advantage on saving throws against spells and other magical effects.

Challenge — Proficiency Bonus (PB) equals your bonus

Actions

Arcane Bolt. Ranged Weapon Attack: your spell attack modifier to hit, range 60 ft., one target you can see. Hit: 1d8 + PB force damage.

Magic Sense. The weave spirit casts detect magic.

In combat, the Weave Spirit shares your initiative count, but takes its turn immediately after yours. The only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the spirit can take any action of its choice, not just Dodge.

In addition, while your Weave Spirit is active, you gain a special benefit depending on the school of magic of the spell you casted to create your Weave Spirit:

Abjuration Form. You gain a number of temporary hit points equal to half your druid level rounded up and gain a +1 bonus to your AC.

Conjuration Form. When you cast a druid spell of 1st level or higher, you can choose to teleport to an unoccupied space you can see within 10 feet of you.

Divination Form. Once per turn you can choose to grant yourself advantage on an attack roll.

Enchantment Form. You have advantage on Charisma (Persuasion) and Charisma (Deception) checks.

Evocation Form. Whenever you cast a spell of 1st level or higher that either deals damage or restores hit points to a creature, you can choose to add your Wisdom modifier to the damage dealt or hit points restored.

Illusion Form. When you’re targeted by an attack roll you can use your reaction to grant the attacker disadvantage on their roll.

Necromancy Form. You gain resistance to necrotic damage and have advantage on death saving throws.

Transmutation Form. When you cast a spell that deals a type of damage from the following list, you can choose to change that damage type to one of the other listed types: acid, bludgeoning, cold, fire, lightning, necrotic, poison, radiant, thunder.

The Weave Spirit lasts for 10 minutes, until it is reduced to 0 hit points or until you choose to dismiss it (requires no action by you).

Circle Spells

Your mystical connection to the Weave grants you the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of the Weave Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Circle of the Weave Spells
Druid Level Spells

3rd

mirror image, arcanist's magic aura

5th

counterspell, magic circle

7th

dimension door, arcane eye

9th

teleportation circle, arcane hand 

Reactive Spirit

At 6th level, you’ve learnt how to easily manipulate the form of your Weave Spirit through the druidic magic you wield. When you cast a spell of a school of magic that is not of the same type as your Weave Spirit’s form, you can choose to immediately switch your Weave Spirit’s form.

Arcane Safeguard

At 10th level, you can use the magic held within your Weave Spirit to temporarily enhance your connection to the Weave. When you fail a Constitution saving throw to maintain concentration on a spell, you can use your reaction to dismiss your Weave Spirit to succeed instead. After doing so, you also gain advantage on all saving throws you make against spells and magical effects until the end of your next turn.

One with the Weave

At 14th level, you’ve formed a true connection to the Weave. You have resistance to damage from spells. In addition, while your Weave Spirit is active, you can cast any of your druid spells as if you were standing in the spirit’s space.

Circle Of The Weave Image

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