Base Class: Barbarian
For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being. This path is a way of honing the power of fury to it's absolute apotheosis. But all Berserkers know the unfortunate truth of living lives of anger and pain. That truth being that Reckless Anger Generates Endless Struggle. But that struggle is one they will endure.
Reckless
Starting when you choose this path at 3rd level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage. Additionally, you add your Strength modifier to the damage roll of a Reckless Attack while you are raging.
Anger
Also at 3rd level, you explode in anger when you rage. When you rage, all creatures in a 30-foot sphere centered on yourself must make a Strength saving throw (DC = 8 + Constitution modifier + your proficiency bonus), taking 1d10 force damage and being pushed up to 10 feet away from you on a failed save. On a successful save, a creature takes half as much damage and isn't pushed. This damage increases by 1d10 when you reach 7th level (2d10), 11th level (3d10),15th level (4d10), and 19th level (5d10).
Generates
Beginning at 6th level, your body rapidly adapts to damage while raging. After you take any damage that isn't bludgeoning, piercing, slashing, or psychic damage while raging, you gain resistance to that damage type until your Rage ends. While raging, you do not need to breathe. When your rage ends, you must make a Constitution saving throw (DC = 10 + the number of rounds spent raging) or suffer one level of exhaustion.
Endless
Starting at 10th level, when you are reduced to one fifth of your maximum hit points (rounded up) while raging, you regain hit points equal to 2d8 + your Constitution modifier at the start of each of your turns. This healing cannot bring you above one fifth of your maximum hit points (rounded up). You don't gain this benefit if you have 0 hit points.
Struggle
Starting at 14th level, you can keep yourself alive by sheer force of will. Whenever you fail the saving throw for Relentless Rage, you can choose to gain one level of exhaustion to succeed instead.
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