Base Class: Warlock
Stories tell of a knight of wars old, being trapped in the plane of existence known as Pandemonium. The knight never aged, and never got out of there. After living there for millenia, he became part of Pandemonium himself, and only then did the plane let him leave his home. The Lost Knight is spit out into the material plane, only to find a victim to bring with him home. These victims are never found again.
You have sworn a pact with this champion of Pandemonium, a man lost to its howling winds. His will is uncertain, and you're not certain the power given to you will help you or harm you. His chaos is unbridled and he is asking for you to become a cog in his broken machine.
Expanded Spell List
The Lost Knight lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Lost Knight Expanded Spell List
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Spell Level |
Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Soul Sight
Starting at 1st level, you can see the outline of a person's soul within 30 feet of you. This outline is visible on any creature that isn't a construct, ooze, or undead.
Ghastly Movement
Starting at 6th level, you gain the ability to become a creature of fog. As a bonus action, you can become incorporeal and pass through objects when moving. When moving through an object, you move as if it is difficult terrain. If you do not have enough movement to fully move through an object, you will not. Any effects that increase your movement speed, such as haste, do not affect your movement speed in ghastly movement.
Once you use this feature, you can't use it again until you finish a long rest.
Fog of Lost Souls
Starting at 10th level. you can create a fog cloud centred around you with a radius of 30ft. Anyone caught in the cloud will have their vision heavily obscured and will need to pass a Wisdom saving throw against your Warlock spell save DC or be inflicted by short-term madness. The fog cloud will disperse after 1 minutes naturally, but cannot be blown away by any wind speed.
Once you use this feature, you can't use it again until you finish a short rest.
Pandemonium Winds
Starting at 14th level, you can let out a scream from the depths of Pandemonium. Everyone within a 30-foot cone of impact must pass a Wisdom saving throw against your Warlock spell save DC or take 6d10 force damage, become deafened for 1 minute, and gains one point of exhaustion. On a successful save, they take half the damage and become deafened for 1 minute.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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11/28/2021 1:00:43 PM
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12
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1
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Coming Soon
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