Sorcerer
Base Class: Sorcerer

A child born from a noble efreet's power could lead to a sorcerous origin of the genie, but a fateful encounter with a phoenix has bestowed a mixed origin in Jamal where he is developing phoenix like powers alongside his genie ancestry.

Genie Ancestor

Genie Ancestry

You can speak, read, and write Primordial. Additionally, whenever you make a Charisma check when interacting with elementals, your proficiency bonus is doubled if it applies to the check.

Once per turn, you can deal an additional 1d4 fire damage to one target you damage with an attack or spell.

Genie Resilience

As magic flows through your body, it causes physical traits of your genie ancestor to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Searing Presence

Starting at 6th level, you gain resistance to fire damage. You gain immunity to fire damage at 18th level.

In addition, any hostile creature takes fire damage equal to your Charisma modifier if it hits you with a melee attack from within 5 feet of you, touches you, or ends its turn within 5 feet of you.

Mixed Origin Spells

Sorcerer Level Spells
1st Burning Hands, Feather Fall
3rd Invisibility, Heat Metal
5th Major Image, Revivify
7th Death Ward, Summon Elemental*
9th Immolation, Raise Dead

Phoenix Spark

The fiery energy within you grows restless and vengeful. In the face of defeat, it surges outward to preserve you in a fiery roar. If you are reduced to 0 hit points, you can use your reaction to draw on the spark of the phoenix. You are instead reduced to 1 hit point, and each creature of your choice that you can see within 10 feet of you takes fire damage equal to your sorcerer level plus twice your Charisma modifier.

Once you use this feature, you can't use it again until you finish a long rest.

Noble Soul

Beginning at 18th level, you gain a flying speed equal to twice your walking speed. In flight, your lower body transforms into a column of raw elemental magic. The appearance your lower body takes resembles a column of smoke and embers.

In addition, you learn wish. It doesn't count against your number of spells known. When you produce any effect other than duplicating another spell with wish, you can make a Constitution saving throw (DC 25), suffering none of the stress associated with the act on a success. On a failed save, you can spend 3 sorcery points to gain advantage on the roll you make to maintain the ability to cast wish.

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