Paladin
Base Class: Paladin

The Paladins who walk this path often have a dual morality. Whether influenced by experience or multiple inspirations, these warriors exude various qualities.

Although inherently good, they tend towards a chaotic nature as the laws of mortals can interfere with the greater good when fighting against evil. 

They often have multiple choices morally that garner the same outcome. Smite foes with unending strength, or negotiate for the greater good. This is their curse they live by. An eternal struggle of choice in their varying beliefs to manipulate fate.

Tenets of Polarity

Lateral Thought - Always think critically to solve a problem, combining ideals and skills is often better than a one dimensional approach

Strength in Numbers - Where as your ideals are inherently correct, always consider the perspectives of those that you fight alongside

Faith -  Faith in your gods and yourself is paramount. Seconded by faith in your companions

Fortitude and Resolve - Persevere through your sheer will and faith to carry out the good by which you are sworn. Against all and any evil.

Remembrance - The fallen have learnt lessons that we should heed. Honour and remember them.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Of Body and Mind - As a Bonus Action you can call upon your faith to bolster your prowess. For ten minutes you gain advantage on all Strength (Athletics) and Charisma (Persuasion and Intimidation) checks


Invoke Polarity -  Your sheer presence halts those around you due to the beguiling polarity of your body and mind. As an action you stand tall and confident, exuding Strength and Charisma. Each creature of your choice within 30ft must make a Charisma Saving throw against your Spell Save DC or be Stunned for 1 minute. A creature can repeat the saving throw at the end of it's turn to come to it's senses, or another creature can use it's action to shake it off with a Strength(Athletics) check against your Spell Save DC

 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of Polar Protection

Starting at 7th level, While you are conscious,  creatures of your choice within 10ft deduct a number equal to your Charisma Modifier from their Charisma saving throws (minimum of -1). You must be conscious to grant this.

At 18th level, enemy Wisdom throws are also affected and the Aura increases to 30ft.

Polarised Soul

Beginning at 15th level, you are always under the effects of a protection from evil and good spell.

Ascendant Exemplar

At 20th level, as a bonus action, you can Ascend to the essence of your faith for 1 hour.

- All of your Aura's and Channel Divinity ranges are doubled

- In addition, once per turn for the duration, you can use a reaction to polarise a damaging attack or effect. When a creature is subject to damage within your Aura of Protection, you can choose to polarise it. If multiple creatures are affected, only one can have its effects polarised. You negate the damage for that creature and choose to either heal it for half the damage, or inflict the damage back on the attacking creature.

- For the duration, you gain expertise in all skills and tools with which you are proficient as well as being under the influence of the tongues spell.

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