Base Class: Barbarian
When you rage, you become animated and obey the laws of cartoon physics. You gain the ability to summon large items out of nowhere, run on thin air, squeeze through tight spaces,
Bonus Proficiency
Beginning at 3rd level, you gain proficiency in Painter's Supplies. If you already have proficiency in Painter's Supplies, you gain proficiency with another set of Artisan's Tools.
Animated Form
Starting when you choose this path at 3rd level, you can go choose to enter your Animated Form when you enter a rage. While you are in this form, you gain the following benefits:
- When you enter this form and as a bonus action on subsequent turns, you can summon any simple melee weapon to your hands. This weapon is one size larger than normal, and does an extra 1d6 damage of whatever type it normally does. At 6th level, this extra damage increases to 2d6. At 10th level, weapons summoned this way are considered magical in terms of overcoming resistances. Weapons summoned this way disappear at the end of your rage. As an action, you can hand one of these weapons to a willing creature. Taking this action does cause your rage to end even if you haven't damaged a hostile creature this turn.
- You can squeeze through a space as narrow as 1 inch wide as long as you are carrying nothing large or larger.
- Your jump distance is tripled.
Don't Look Down
Beginning at 6th level, whenever you take the Dash action while in your Animated Form, you can move in a straight horizontal line across thin air or liquid as long as you start the action when you are on solid ground. At the end of your turn or when you make a Wisdom (Perception) check, you fall if you are not on solid ground.
Rubber Body
Beginning at 10th level, whenever you are hit by a melee or ranged weapon attack while you are in your Animated Form, you can use your reaction to reduce the damage you take by 1d12 + your Constitution modifier. If you reduce the damage to 0 or more this way, you can bounce it back. The creature who made the attack must make a Dexterity saving throw or take damage equal to the amount the damage was reduced. The DC of the saving throw is equal to 8 + your proficiency bonus + your Constitution modifier.
Painted Passage
Starting at 14th level, you can take 1 minute to paint a door, tunnel, window, or other passage on a solid surface, provided you have Painter's Supplies.
This passage can lead to the other side of the surface, or to a harmless demiplane. When you finish creating this passage, you can designate a number of creatures up to your Constitution modifier than can enter and exit this passage.
If a creature that is not designated tries to enter this passage, they must make an Intelligence saving throw equal to 8 + your proficiency bonus + your Constitution modifier. On a failure, that creature slams into the surface and takes 1d12 bludgeoning damage.
This passage lasts for 1 hour. At the end of that hour, the passage disappears, and any creatures remaining in the demiplane are shunted to the nearest unoccupied space and take 1d12 force damage.
-
View User Profile
-
Send Message
Posted Mar 16, 2024I love it it's so creative!