Bard
Base Class: Bard

Interaction-based subclass for Charisma skills and Enchantments.

Influential Proficiencies

When you join the College of Influence at 3rd level, you gain proficiency with three of the following that you are not already proficient with: Deception, Intimidation, Performance, Persuasion, Disguise Kit, and Forgery Kit.

Charming Inspiration

Also at 3rd level, you are more easily inspired when trying to reach others' minds. Once per short rest, you may expend a use of Bardic inspiration die on yourself. During your turn, this may be done as a bonus action, adding the result of the roll to the next Enchantment spell cast by you on that turn, the next Charisma skill check you make, or the next saving throw you make against your Charisma, being frightened, or being charmed. You can choose to use this after the triggering roll is made, but before the DM determines whether the action would have succeeded without it.

Intimidating Presence

Once on one of your turns, when one of your Bard spells causes a creature to take damage, you may use a bonus action to make an Charisma (Intimidation) check against that creature's Wisdom, using your Spell Attack bonus instead of your Charisma (Intimidation) bonus. On a success, that creature is Frightened of you until the end of its next turn.

Enchantment Mastery

At 14th level, you have mastered the art of enchantments, able to cast them with merely a thought. You no longer require material or somatic components for enchantments. Casting enchantments within 5 feet of a hostile creature no longer imposes disadvantage.