Base Class: Rogue
You have mastered the usage of spectral Puppet strings giving you the ability to manipulate the world around you. These talents allow common entertainers to control objects and deceive others by turning corpses and bodies into mere puppets. Skilled puppet masters can use this art to control other living creatures against their will. Individuals of this archetype find themselves taking advantage of the environment around them to survive, hiding in plain sight by working through precise puppet control, using their spectral threads to accomplish impossible heists, or manipulating several pieces of equipment to become highly effective battle-masters.
Puppet Control
You have trained in your puppet skills to gain accurate control over your surroundings. You can create spectral puppet strings up to length equal to 5ft x your intelligence modifier. You have specialized this skill to either control inanimate objects or manipulate lifeless dolls. The threads have an AC of 12 and an HP equal to 10 + you intelligence modifier. The threads also have vulnerability to slashing but resistance to all other damage types.
Puppetry: Item Manipulation
As a bonus action, you attach your puppet threads to any object within the range of your thread. Once attached, you can use a bonus action to manipulate the object in the following ways:
- Throw the object in any direction up to a distance equal to the length of your thread.
- Pull the object towards you. If you are able to equip the item then you may swap your current equipment with the new item. You may assume that you are able to catch the item of it is small enough to be held.
This ability can not be used on objects heavier than what you can normally lift.
Puppetry: Living Doll
You specialize in the manipulation of bodies as your own personal puppets. With this ability you are able to manipulate non resisting bodies or corpses as life-sized puppets. As a bonus action you can connect your puppet threads to any corpse or humanoid puppet. You can use your bonus action to control the puppet allowing you to take one action and move the puppet within the length of your thread.
Shadow Puppets
you learn to manipulate false images to mislead other creatures senses. You learn how to cast the mislead spell as an action on your turn.
Puppetry: Creature Control
You learn how to weave your threads into the muscle fibers of living creatures. As an action on your turn you attempt to take control of the body of another creature. That creature must succeed on a DC 14 strength saving throw to resist the effects of the puppet strings. On a failed save you gain control over that creatures physical body and as a bonus action on your turn you can control them the same as a living doll. On that creatures turn they must reattempt the saving throw or are stunned. This ability requires concentration and any damage to the puppet master will end the effect early.
Marionette
You gain the ability to maneuver an extra item with your puppet strings while your hands are occupied. Once per short rest as a bonus action, you can use your strings to equip an extra one-handed item (i.e., a shield, an extra sword or dagger, or a one-handed magical item). While this effect is active, you cannot take any other bonus actions as your bonus action is used to maintain control over the extra item.
Puppet Show
You focus all of your concentration into a masterful presentation of puppetry skill. As an action, on your turn you may use iterations of any of the puppetry skills and the marionette skill a number of times equal to your dexterity modifier. Due to the intense concentration required, each round you can take no other actions, bonus actions, or reactions or the effect will end early. Any damage taken will also cause the effect to end early. Your action is used to manipulate the effects of any abilities being used by puppet show. You may still use your normal movement. This ability can only be used once per long rest and will only last for 4 rounds.
Ex: A puppet master with a +4 to dexterity can use Puppetry: living doll on two different corpses, marionette, and Puppetry: creature control and each turn they could take an action with each of the dolls and the controlled creature, move them, and use the item controlled by marionette. Any damage or other actions would end the puppet show early.
Previous Versions
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12/4/2021 3:43:10 AM
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