Fighter
Base Class: Fighter

Dwarves are well-known for their stubborn, head-on approach on things. Give them a suit of armor, a shield, and centuries of war history, and you have a typical dwarven defender. Ironclad, both literally and metaphorically, these juggernauts embody a valuable lesson of why dwarves are not meant to be trifled with. Those who are foolish enough to taunt these guardians' physical appearance tend to regret what they just did, often while being stomped to death to the half-pints they've been wooing a minute before.

Hit Taker

Upon choosing this archetype at 3rd level, your HP increases by 6. When you level up, add an additional 2 hit points.

Heavy Defender

You have 1 additional AC, if you are wearing heavy armor

Spell Blocker

At 10th level, you create a safe area in a 15ft cube behind you when you enter defensive stance. Allies within this cube add your shield's AC bonus to dexterity saving throws they make against spells or other harmful effects. If you or an ally are subjected to an effect that requires them to make a Dexterity of Constitution saving throw to take only half damage, they take no damage if they succeed on the saving throw.

Warding Shield

By 15th level, you can wield your shield to protect yourself from an attack that would normally unable to avoid. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. You must wield a shield to gain this benefit.

Protector

If you're wearing a shield, you give 1 point of AC to your allies

Guardian Image

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