Base Class: Ranger
Gains abilities regarding different planes of existence as they level up.
Expanded Spell List
You gain an expanded spell list. You always have these spells prepared and they don't count against the number of spells you know.
|
Character Level |
Spell known |
|
3rd |
Protection from Evil and Good |
|
5th |
Misty Step |
|
9th |
Blink |
|
13th |
Dimension Door |
|
17th |
Contact other Plane |
Planar Detection
As an action you can detect any planar portal within 1 mile of you. You know the portals direction and distance, but not to which plane. You can use this ability a number of times equal to your proficiency bonus. You regain all expended uses of this feature at the end of a long rest.
Planar Walk
As a bonus action you can travel to the border ethereal plane. While in this state, you are under the effects of the etherealness spell, and all of its effects, which end at the start of your next turn. You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses of this feature at the end of a long rest.
Planar Strike
At the end of a long rest choose one of the four elemental planes. Whenever you make an attack on your turn, you can force the target to take an extra 2d6 damage. The damage is determined by the elemental plane you chose.
|
Elemental Plane |
Damage Type |
|
Fire |
Fire |
|
Earth |
Bludgeoning |
|
Water |
Cold |
|
Air |
lightning |
Planar Traveling
As an action, you can cast Plane Shift, targeting only yourself. You need material components as usual and follow all other instructions as if presented in the spell. Once you use this feature, you cannot use it again until the end of a long rest.
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