Warlock
Base Class: Warlock

In your research an other worldly being come and grants you your greatest desire but at a price. Upon taking its deal you are forever bound to a object that can be used by others. You are now forever moving from host to host stealing their souls for the one you have contracted. 

Expanded Spell List

The Curse allows you to choose from an expanded list of spells when you learn warlock spells. The following spells are added to the warlock spell list for you.

1st Spell Level: Charm Person, Identify 

2nd Spell Level: Enhance Ability, Suggestion

3rd Spell Level: Animate Dead, Bestow Curse

4th Spell Level: Banishment, Compulsion

5th Spell Level: Dominate Person, Modify Memory 

 

Whispers of the mind

Starting at 1st level, your curse allows you to whisper suggestions into another humanoids mind. As an action, you compel the closest humanoid creature within 30 foot of you to use/wear your cursed item. The creature must make a Wisdom saving throw against your Warlock spell saving save DC. The creature that fails the DC uses the item and your character takes control of them till your object has been removed from them, nearly all your ability stats changes to theirs apart from your Strength and Charisma which change to yours. Upon removal that creatures soul is removed and the die and are unable to resurrect. Once this feature is used I can not be used again until the next dawn.  

Access the Soul

At 6th level, you gain the knowledge of a previous host. When rolling for a skill check or attack roll you can double the value. This ability can not be used again until you have finished a short or long rest. 

Memory Eater

A the beginning of 10th level, your curse give you the ability to devour a memory of a creature you touch. On a successful touch attack you can decide what memory you want to devour. roll a % to determine how much of that memory is devoured. For every 25% taken the warlock gains 1 temporary boost to warlock spell attacks and spell saves for 1 minute. This ability can only be used once on the same creature and has disadvantage when used more than once in the dame fight.    

A touch of curse

At 14th level, as an action you can curse a creature with a touch spell attack. On a successful hit the creature is cursed for a certain amount of time (each curse can have different duration). Roll a d100 to determine what curse will be inflicted on to the target:

1 to 10 - Curse of life -  creature turns into a tree for 1d10 times by 10 years. All items the creature is carrying transform as well and become apart of the tree.

11 to 20 - Curse of indestructibility - creature turns into a metal statue that can not be destroyed for 1d8 days (creature can not move or do anything in this state).

21 to 30 - Curse of knowledge. The creatures intelligence becomes 1 and must make a intelligence saving throw of 13 to be able to remember who they were each day. (only be removed with the greater restoration spell).   

31 to 40 - Curse of attraction. The cursed becomes more attractive to those who are interested in you or are the opposite sex to you (includes all creatures). Each creature who is attracted to you must make a DC 18 Charisma save or will attack and try to devour the cursed creature. (Can only be remove by the remove curse spell)

41 to 50 - Curse of secrets. The cursed creature gains an extra mouth on their body that shouts all of their secrets, what they are doing and what they are planning. Deception, intimidation, performance, persuasion, sleight of hand and stealth become -5 and cannot be changed. This curse lasts until the creature writes a book and reads it out loud in the middle of a busy market area.

51 - 60 - Curse of speed. The creatures speed is in creased by 5 times but will die of old age within 1d12 turns. Can only be removed by kissing the feet of your enemy the same amount of times as turns given to live (kissing takes an action to do).

61 to 70 - Curse of beasts. The creature is transformed in to another creature and forgets what they were doing before. Roll a d4 to determine the size of the creature: 1-small, 2-medium, 3-large and 4-huge. The curse lasts for 100 days.

71 to 80 - Curse of withered. For 1d10 turns the targets health is reduced by 1d10 each turn. Drinking 10 greater healing potions will remove this curse. 

81 to 90 - Curse of Demons. Once a week at a random time determined by the DM's/GM the cursed is attacked by a demon of the DM's/GM's choice as it appears next to the cursed. This lasts until the demon is defeated. 

91 to 100 - Curse of Objects. The targets soul is trapped in an object ether held or near them, they become a level 1 warlock of the cursed object.

Comments

Posts Quoted:
Reply
Clear All Quotes