Wizard
Base Class: Wizard

Using reasearch and talent, alchemists wield the natural flow of energy within the world.

Minor Transmutation

Starting at 2nd level, you can temporarily alter the physical properties of one nonmagical object, changing it from one substance into another. You perform a special alchemical procedure on one object composed entirely of wood, stone (but not a gemstone), iron, copper, or silver, transforming it into a different one of those materials. For each 10 minutes you spend performing the procedure, you can transform up to 1 cubic foot of material. After 1 hour, or until you lose your concentration (as if you were concentrating on a spell), the material reverts to its original substance.

Transmutation Savant

Beginning at 2nd level, the gold and time you must spend to copy a transmutation spell into your spellbook is halved.

 

State Alchemist Training

Starting at 5th level, you can take a bonus action to cast Shape Water or Shape Earth without consuming a spell slot. The ability recharges after a short rest.

Empowered Alchemy

Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard transmutation spell you cast.

Dog of the Military

When you adopt this tradition at 2nd level, you gain proficiency with light armor, and you gain proficiency with one type of one-handed melee weapon of your choice. You also gain proficiency in the Performance skill if you don't already have it.

Human Weapon

Starting at 12th level, you add your Intelligence modifier (minimum of +1) to the damage of your melee weapon attacks.

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