Warlock
Base Class: Warlock

You have struck a deal with a creature of the Ethereal Plane, be it the spirit of a long-dead sage, an apparition of a hero of old, or the husk of a vengeful soul. Either way, you have a special connection to the Ethereal Plane few will ever understand, that allows you to avoid enemies and fade between worlds.

Eyes of the Departed

Starting at 1st level, your connection to the ghostly realms allows you to see into the Ethereal Plane out to 30 feet. In addition, you gain Darkvision out to 60 feet.

Ghostly Retreat

Starting at 6th level, you gain the ability to walk the line between planes to evade your enemies. As a reaction to being targeted by an attack or spell, you can vanish from your current location and reappear in the same location on the Ethereal Plane. You reappear in the space you left, or the nearest unoccupied space if that space is occupied, at the beginning of your next turn. 

Once you use this feature, you cannot use it again until you finish a long rest.

Ethereal Body

Starting at 10th level, your body becomes suffused with Ethereal energy. You gain the ability to walk through creatures and objects as if they were difficult terrain. If you end your turn inside a creature or object, you are ejected to the nearest unoccupied space, taking 10 force damage for every 5 feet moved. In addition, you no longer require air, food, drink, or sleep.

Possessive Soul

 Starting at 14th level, your Ethereal connection allows you to temporarily untether your soul from your body in an attempt to override another. Choose one humanoid within 5 feet of you. The target must succeed on a charisma saving throw against your spell save DC or become possessed. The target can repeat the saving throw at the end of each hour, ending the effect on a sucess.

Your body fades into the Ethereal Plane as your soul enters your target, incapacitating them. You completely control the body of the possessed creature, retaining your intelligence, wisdom, and charisma scores but otherwise using the target’s stats apart from class abilities, proficiencies, and knowledge. The possession ends if the target drops to 0 hit points or succeeds the save, you end it as a bonus action, or you are targeted by an effect such as Dispel Evil and Good. When ended, your soul re-enters your body, appearing in an unoccupied space within 5 feet of the target. A target is immune to possession for 24 hours if they succeed the saving throw or after possession ends.

Once you use this feature you cannot use it again until you finish a long rest

 

The Ghost Image

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