Fighter
Base Class: Fighter

An Arcane worrior focuses on using all the magic from a spell insted of using it for higher level spells. Well not able to match there wizard counterparts in the power of spells they make up for it with there martal abilities and there master of the basics of magic.

Spellcasting

When you reach 3rd level, you augment your martial prowess with the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

Cantrips

You learn two cantrips of your choice from the wizard spell list. You learn an additional wizard cantrip of your choice at 10th level.

Spell Slots

The arcane worrior Spellcasting table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell shield and have a 1st-level and a 2nd-level spell slot available, you can cast shield using either slot.

Spells Known of 1st-Level and Higher

You know three 1st-level wizard spells of your choice.

The Spells Known column of the Eldritch Knight Spellcasting table shows when you learn more wizard spells of 1st level or higher. 

Whenever you gain a level in this class, you can replace one of the wizard spells you know with another spell of your choice from the wizard spell list. The new spell must be of a level for which you have spell slots.

Spellcasting Ability

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

Spell attack modifier = your proficiency bonus + your Intelligence modifier

Arcane Worrior Spellcasting

Fighter Level

Cantrips

Known

Spells

Known

— Spell Slots per Spell Level —

1st

2nd

3rd

4th

3rd

2

3

2

4th

2

4

3

5th

2

4

3

6th

2

4

3

7th

2

5

4

2

8th

2

6

4

2

9th

2

6

4

2

10th

3

7

4

3

11th

3

8

4

3

12th

3

8

4

3

13th

3

9

4

3

2

14th

3

10

4

3

2

15th

3

10

4

3

2

16th

3

11

4

3

3

17th

3

11

4

3

3

18th

3

11

4

3

3

19th

3

12

4

3

3

1

20th

3

13

4

3

3

1

Bonded equipment

Starting at level 3 you learn how to weave binding magic into some places of equipment. At the end of a long rest You can select up to 2 weapons, sheild, and/or quivers of amunition. You can spend your action to summon these items. Addishinaly they count as a spell casting focus.

Martal intuition

Your prowus as a martal combatant sometimes carrys over to your arcane training. When you make a spell attack roll you may substitute strength or dexterity for your intelligence.

Mastery of the basics

Your repition of the foundation's of magic as become almost second nature allowing you to speed up your movemtns in times of stress.

At 7th level you can cast a cantrip as a bonuse action. You can use this ability a number of times equal to your proficiency modifier.

You regain all uses on a long rest

Arcane residuals

Starting at 7th level you have learned to use the lingering magic left in the air to improve your strikes for a time.

When you cast a spell all your strikes for the next minute deal an additional d4 of the weapons or d6 of damage of the spells damage type.

Example if you cast sheild you can deal 1d4 addishinal damage. If you cast fireball you can deal 1d4 or 1d6 fire

Arcane transposition 

Starting at 10th level your training in magic allows you to borrow the internet magic if a creature and use your own to move yourselfs.

You can use your bonuse action and exchange places with a willing creature within 60 feet of you provided you both would fit in the locations you end in.

Excessive Efficiency

Well mages that focuse on higher magics you focuse on using all the energy as effective as you can. Sometimes allowing you to share in the splendor of the magic in the air.

 Starting at 15th level your arcane residuals can also effect an ally within 30 feet. During the time you are effected by arcane residuals they deal am adishinal d4 of there weapons damage type on each attack.

Cascading Arcanum 

Starting at level 18 you master the flow of magic and allow yourself to recycle the magic left over from your destructive and defensive spells

When you cast a evocation or abjooration spell you can regain 1 expended spell slot of a lower level.

Example if you cast fire sheild at 4th level you can regain a spell slot of 3rd level or lower you have already used.

Previous Versions

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