Sorcerer
Base Class: Sorcerer

You come from a long line of Powerful Sorcerers and among them its beloved that the strongest sorcerer that has ever lived in history some even believe that he can reincarnate at will  

Favored by the Gods

Starting at 1st level, divine power guards your destiny. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Mantle of the Flame Spirit

Starting at 1st level, you can unleash the Flame Spirit  fire that blazes within you. As a bonus action, you magically wreathe yourself in swirling fire. For 1 minute, you gain the following benefits:

• You shed bright light in a 30-foot radius and dim light for an additional 30 feet.

• Any creature takes fire damage equal to your Charisma modifier if it hits you with a melee attack from within 5 feet of you or if it touches you.

• Whenever you roll fire damage on your turn, the roll gains a bonus to equal to your Charisma modifier.

Once you use this feature, you can’t use it again until you finish a long rest.

Sage from the Past

At 6th level, your magical essence causes you to undergo a minor physical transformation. Your appearance takes on an otherworldly version of one of the following qualities (your choice): beautiful, youthful, kind, or imposing.

Whatever your choice, if your proficiency bonus applies to a Charisma check, double that bonus.

Master of Reeincarnation

Starting at 6th level, the fiery energy within you grows restless and vengeful. In the face of defeat, it surges outward to preserve you in a fiery roar.

If you are reduced to 0 hit points, you can use your reaction to draw on the spark of life. You are instead reduced to 1 hit point, and each creature within 10 feet of you takes fire damage equal to half your sorcerer level + your Charisma modifier.

If you use this feature while under the effects of your Mantle of Flame Spirit, this feature instead deals fire damage equal to your sorcerer level + double your Charisma modifier, and your Mantle of Flame Spirit immediately ends.

Once you use this feature, you can’t use it again until you finish a long rest.

Nourishing Fire

Starting at 14th level, your fire spells soothe and restore you. When you expend a spell slot to cast a spell that includes a fire damage roll, you regain hit points equal to the slot’s level + your Charisma modifier.

Candidate of the Great Spirit

At 18th level, you finally master the Flame Spirit. While under the effect of your Mantle of the Flame Spirit  feature, you gain additional benefits:

  • You have a flying speed of 60 feet and can hover.

  • You have resistance to all damage and immunity to fire damage.

  • If you use your Mastery of Reincarnation , that feature deals an extra 20 fire damage to each creature.

  • When you use a spell slot that deals fire damage you may expend Sorcery Point to add 1d10 to the damage.

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