Rogue
Base Class: Rogue

Santa Claus? He is a legend only. He is a whisp of magical cold wind through a warm room lit by a fireplace and candles. He is the powerful sound of the church bell at midnight. It has become your job to keep your good deeds a puzzle, you may be magical but there is nothing quite as enchanting as the magic of a secret. At 3rd level the rogue gains the Roguish Archetype feature

 

TOYMAKER

When you choose this archetype at 3rd level you gain proficiency in two sets of artisan's tools of your choice and have an advantage when attempting to create a toy

 

GIFT-GIVER

Starting at 3rd level you learn that it is better to give than to receive. You can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check You have an advantage on these checks if you are attempting to leave an object somewhere. If you make a successful Dexterity (Sleight of Hand) check to leave a potion, poison, or another consumable item in a creature's pockets or in contact with its body, you can choose to have the item affect the creature as if it had consumed it. The item then disappears.

 

DETECT NAUGHTY AND NICE

Starting at 9th level, you are able to judge at a glance whether a creature has been naughty or nice. As an action, choose one creature you can see within 60 feet of you. You immediately learn that creature's alignment, if it has one. If a creature is hidden from divination magic, you sense that the creature's alignment matches your own.

 

ONLY STORIES

At 13th level you have learned to blend in with your environment and never get caught when doing your job. The elves make sure of that Should you still fail a Dexterity(Stealth) check, you can use this ability to reroll it until you roll something that is at least 5 numbers higher than your original roll

 

CURIOSITY

At 17th level you use the natural curiosity of every in-fligent creature to your advantage! You put a present somewhere the targeted crcature can see, preferably without spotting you, and the creature is pulled towards the gift with a natural curiosity. It will focus on it for 1d6 minutes and taking as much time to unpack it. It will be wholly distracted for the time and won't hear any medium sounds or expect attacks.

 

Comments

Posts Quoted:
Reply
Clear All Quotes