Base Class: Warlock
The Lady of the Lake, the Ivory Swan, an archfey of renown, has chosen you to be her champion. Your heart must be pure and true, undefiled by the world (you have to be lawful good).
You were alone that day, for the Lady would never appear to a crowd, as you strolled near the lake out in the woods. The surface of the water was like a mirror, creating a world within a world of the far shore of the lake. Some sound made you pause and you turned to gaze out across the lake just as a ghostly, female hand suddenly thrust from beneath the waves a dozen paces away from you. Grasped firmly in the delicate hand, creating no ripples in the water, you could see a weapon. (Working with your DM, you may choose any weapon available. Once chosen, you cannot choose any other weapon, though the Lady may return to "upgrade" this weapon when you have proven yourself worthy.) You boldly strode out into the icy waters and took the weapon offered to you, and your life changed forever.
When you wish to speak with the Lady, you know to return to any natural body of water when you are alone. She may or may not respond directly, but you will always feel her presence at those times.
Expanded Spell List
The Hexblade lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Hexblade Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | shield, faerie fire |
| 2nd | blur, branding smite |
| 3rd | beacon of hope, daylight |
| 4th | guardian of faith, death ward |
| 5th | mass cure wounds, greater restoration |
The Lady's Bane
Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:
- You gain a bonus to damage rolls against the cursed target, equal to your proficiency bonus.
- Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
- If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).
- The subject of this curse must succeed with a WIS saving throw (DC equal to your Charisma Ability score) to attack anyone but you.
You can’t use this feature again until you finish a short or long rest.
The Lady's Champion
At 1st level, you gain the training necessary to effectively arm yourself for battle. You gain proficiency with all armor and shields. You are automatically proficient with the weapon that the Lady has gifted to you.
Under the influence of the Lady, you are able to mystically channel your will through her gifted weapon. When you attack with this weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls.
The Lady's Protection
Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus, and you must tell those who were protected that it was the Lady's grace that smiled upon them.
Armor of the Lady
At 10th level, the Lady's protection of you grows more powerful. If the target cursed by The Lady's Bane hits you with a weapon attack roll, you can use your reaction to roll a d6. On a 4 or higher, the attack instead misses you, regardless of its roll.
The Lady's Aura
Starting at 14th level, you gain the ability to cast Daylight at will. Unlike normal, however, the object of this spell is always be the weapon gifted to you by the Lady.
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