Fighter
Base Class: Fighter

Unlike those who follow the path of the Arcane Archer, that infuse their ammunition with magic, Arcane Bowmaster's use their magic as their ammunition. Arcane bowmaster's can fire a barrage of magical projectiles, buff allies, fire attacks that are guaranteed to hit, and a wide variety of other magical feats. Those who follow this path are often more interested in assaulting enemies from afar, or controlling the flow of a battle, without devoting large amounts of their lives studying at a magical school, or rushing into close combat with hostiles. Those with elemental creature heritage often follow this path due to their innate connection to magic.

 

Arcane Barrage

3rd-level Arcane Bowmaster Feature

Starting when you choose this archetype at 3rd level, you can fire a volley of magic bolts at a single enemy.

You gain a new attack option that you can use with the attack action, with a ranged weapon. This special attack is a ranged spell attack with a range of 80 feet. You are proficient with it, and you add your dexterity modifier to its attack and damage rolls. Its damage is force damage, and its damage is 3d4. The Number of damage die changes as you gain fighter levels.

This attacks damage increases by 2d4 when you reach 5th level(5d4), 11th level(7d4), and 17th level(9d4).

Seeker Shot

3rd-level Arcane Bowmaster Feature

Starting when you choose this archetype at 3rd level, you gain the ability to fire a single magical bolt at multiple enemies.

You gain a new attack option that you can use with the attack action. This special attack is a ranged spell attack with a range of 80 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Its damage is force, and its damage die is a d6. When you use this special attack you choose up to three creatures you can see within range, each target is hit with a single bolt. All fired bolts hit simultaneously. The number of creatures you can target increases when you reach certain fighter levels.

When you reach certain levels the number of targets increases: 5th level(4 targets), 11th level(5 targets), and 17th level(6 targets).

Burst and Pull

7th-level Arcane Bowmaster Feature

You have Mastered two new ways to utilize your magical abilities, Detailed below

Burst Bolt: You gain a new attack option that you can use with the attack action. This special attack is a ranged spell attack with a range of 100 feet, and you are proficient with it. Its damage type is fire, and its damage is 2d6. Each creature within a 10ft radius of the original target must make a dexterity saving throw, on a failed save they take half damage. You can use this feature a number of times equal to your proficiency bonus per long rest.

Gravity Bolt: You gain a new attack option called Gravity Bolt that you can use with the attack action. This special attack is a ranged spell attack with a range of 80 feet, you are proficient with its damage type is Bludgeoning, and its damage is 2d6. Each creature within a 20ft radius of the original target must make a strength saving throw or be pulled 15ft towards the original target in a unoccupied space, on a success the target is not pulled. The area persists until the end of your next turn. You can use this feature a number of times equal to your proficiency bonus per long rest.

Saving throw = 8 + your proficiency modifier + your Dexterity Modifier(Burst Bolt)

Saving throw = 8 + your proficiency Modifier + your Wisdom Modifier(Gravity Bolt)

Bracer Arrow

10th-level Arcane Bowmaster feature

You have learned to use your arcane gifts to bolster your allies defense against those who wish to inflict harm. As an action you can choose up to 3 allies or non-hostile creatures within 60 feet of you, firing a magic Projectile at each chosen creature, They gain a +2 bonus to AC until the end of their next turn. You can use this feature a number of times equal to your wisdom modifier per short rest. The Bonus to AC Gained using this feature cannot stack with spells that would also increase a creatures AC for its duration.

Warding Bolt

15th-level Arcane Bowmaster Feature

Starting at 15th level you have learned to infuse your arcane projectiles with positive energy that augments your allies and others natural abilities. As a action you can choose up to three allies or non-hostile creatures within 60 feet, you fire a magical projectile, giving them a +2 bonus to saving throws and ability checks they make until the end of their next turn. You can use this feature a number of times equal to your Wisdom modifier per short rest.

Catastrophe Rain

 18th-level Arcane Bowmaster Feature

Starting at 18th level you have learned to use you arcane talents to unleash a catastrophic attack. As an action you fire a large magic projectile into the air which explodes into innumerable smaller projectiles that fall and impact a large area of your choice. all creatures in a 30ft wide, 60ft high area within 120ft of your choice must make a dexterity saving throw, on a failed save they take 8d8 force damage or half as much on a success. You can use this feature two times, and you regain all uses on a long rest.

Saving throw = 8 + your proficiency modifier + your Wisdom Modifier

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