Fighter
Base Class: Fighter

While other may prefer a sword and shield, you were always drawn towards a bow and quiver. Through long hours of training you have become skilled with a bow that would put even the hardest warrior on there toes, becoming a formidable foe from far away and even in close quarters.

your bow has a durability of 5 doing some trick shots or some actions may wear down your bows durability

Trick Shots

You use Grit points to perform Trick Shots. Some Trick Shots are instant bonuses or attacks, while others are bonuses that can last for a period of time. Some  Trick Shots as long as you have 1 Grit Point. You can only use Trick Shots when you meet the required level, and cannot combine multiple Trick Shots into a single attack.

Aimed Shot

You can spend a Grit point to target a specific location on a foe’s body with a ranged attack. If the attack misses, the Grit point is still lost. If the Gunslinger has multiple attacks for their Attack action, they can make multiple Targeted shots for 1 Grit point each. Your Trick Shot DC is 8 + your Proficiency Mod + your Dexterity Mod.

  • Arms – On a hit, the target takes normal damage and must make a Strength saving throw or drop 1 held item of the Gunslinger’s choice.
  • Head – On a hit, the target takes normal damage and must make a Constitution saving throw or have disadvantage on attacks for 1 round.
  • Legs – On a hit, the target takes normal damage and must make a Strength saving throw or get knocked prone.
  • Torso – On a hit, the target takes normal damage and is pushed up to 10 ft away from you.
  • Wings – On a hit, the target takes normal damage, and must make a Constitution saving throw or plummet 20 ft.

Boomer-rang arrow

you can spend a grit point to ignore full cover on a creature you are aware of and are in range with.

Cheat Death

Starting at 18 level, whenever the Gunslinger is reduced to 0 hit points or lower, the Gunslinger can immediately spend all of their current Grit points (minimum of 1) to instead be reduced to 1 hit point.

Curved Shot

You can spend a grit point to curve your arrow around allies ignoring disadvantage and ignoring 1/2 cover

Deadeye

can spend 1 Grit point to gain Advantage on the next Attack roll they make this round. The Gunslinger chooses to make a Deadeye attack and spends Grit before making the attack roll.

Deflect Missle

 

You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so. the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your level. If you reduce the damage to 0 you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way you can spend 1 Grit point to make a ranged attack with the weapon or piece of ammunition you just caught as part of the same reaction. You make this attack with proficiency regardless of your weapon proficiencies and if it cant be fired from your bow and you can throw it is has a normal range of 20 feet and a long range of 60 feet.

 

Mortal Shot

When you score a Critical Hit with a bow attack (even with another Deed), you can spend a Grit point to increase the damage multiplier for that attack from x 2 to x 3.

Parry

You can spend a Git point to add +2 to your ac at the cost of your bow you must roll a d20 1-10 is a fail and your bow will take damage 11-20 is a success and your bow will not take any damage

Rapid Fire

You can spend a grit point to do two extra bow attacks once per turn

Ricochet

You can spend a grit point to Ricochet your arrow off surfaces to hit your enemy. This move ignores 3/4 cover. Your D.M. will determine how point the shot will have to bounce off to hit your target and after the first bounce you will -1 from your attack till you hit. (e.x. your dm determines it will take 3 point to hit your target and you rolled an 18 after the first bounce you would -2 from your attack). If you hit you can use an additional grit point to try and knock the target prone or stun them. They must make a Con. Dc save against your Trick Shot dc.

Violent Shot

You can spend 1 or more Grit points before rolling an Attack. For each Grit point spent, that Attack gains +1 to the weapon’s Misfire number. If the attack hits, it deals an additional dice of Firearm damage per Grit point spent. If the attack misses, Grit points are still expended. (ex: 3 Grit points = +3 to misfire, +3d[Firearm Damage Die]). Weapons with multiple damage dice add only 1 die per Grit spent. (ex: a 2d12 gun adds +1d12 per Grit)

Short Shot

you ignore disadvantage on ranged attacks while in melee range.

Martial Bow

Starting at 3rd LVL you gain the ability to use your as a melee weapon dealing 1D6 damage.

Grit Points

Starting at 3rd LVL you gain the use of Grit points. At the end of each Short Rest, You gain a number of Grit points equal to your Dexterity Modifier (minimum 1). The number of Grit points the Gunslinger has can never exceed your Dexterity modifier. You can regain Grit points in the following ways:

Critical Hit with a Firearm: Each time you score a Critical Hit with a Firearm attack while in the heat of combat, you regain 1 Grit point. 

Killing Blow with a Firearm: When you reduce a creature to 0 or fewer hit points with a Bow Ranged attack, you regain 1 Grit point. If the death was due to a Critical Hit, you only get the 1 Grit, not two.

Miss Fire

Even though using Trick Shots might give you the upper hand in a battle they could put you in some tough situations. When you make a Trick Shot if your attack roll is below what is required you will Miss Fire, you or your D.M. will roll a D6 to determine the outcome of your Miss Fire. While using a Trick Shots each Lvl you go up your misfire range will increase. You will Miss Fire on a regular ranged attack if you roll a crit 1

Consequences: When you get a missfire you or the dm will roll a d6 the number will determine the outcome 

6: You miss and loose that arrow

5: Your Bow string breaks 

4: your arrow shatters dealing 1d6 damage to you and anyone close to you

3: you have disadvantage on your next attack

2: you shoot an ally

1: your bow takes damage over time and if you get 5 you will attack with disadvantage until it is fixed and you must make a dex save of 15 or your bow will break

 

Trick Shot

   LvL

Miss Fire Range

Deflect Missle

3

≥3

Parry

3

≥3

Deadeye

3

≥3

Curved Shot

5

≥5

Violent Shot

7

≥7

Ricochet

7

≥7

Rapid Fire

10

≥10

Aimed Shot

10

≥10

Boomer-rang arrow

15

≥15

Cheat Death

18

None

Mortal Shot

18

None

Rapid Repair

Upon reaching 10th level, you learn how to quickly attempt to replace bow string. You can spend a grit point to attempt to repair your bow (but not broken) as a bonus action.

Vicious Intent

At 18th level,  your attacks score a critical hit on a roll of 19-20, and you regain a grit point on a roll of 19 or 20 on a d20 attack roll.

Hemorrhaging Critical

Upon reaching 18th level, Whenever you score a critical hit on an attack he target additionally suffers half of the damage from the attack at the end of its next turn.

Archers Luck

you can spend a grit point to  re reroll any saving through /check

Wood Work

you become proficient in wood workers tools that you can use to make any repairs to your bow. in order to make repairs you must take a short rest and and making a crafting check of 15

 

Previous Versions

Name Date Modified Views Adds Version Actions
1/31/2019 9:36:30 AM
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1.5
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1/31/2019 9:40:40 AM
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1.5
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