Base Class: Barbarian
Those who honor the path of Horris the Horned Lord are called spelleaters. Originally a Primal Path limited to minotaurs, Spelleaters brand themselves with magic capturing runes all over their bodies. These runes activate during the barbarian’s rage, turning magic against the very creatures that first cast it.
As part of their initiation each Spelleater is branded or tattooed with arcane symbols all over their body. These symbols draw magic into them like magnets and cause the energy to flow through the veins of the Spelleater, much as a sorcerer’s magic does. This magic channels into the barbarian’s weapon or fists, empowering their strikes with the raw force of magic.
Originally Spelleaters were servants to a dark god — the strongest, smartest, and fiercest of minotaurs. Over the course of time, other races watched with horror as swaths of mages fell in bloody combat with savage warriors immune to many of their spells. Unwilling that such bloodbaths would occur again, mages studied captured Spelleaters, unraveling their secrets. Then, said wizards, warlocks and otherwise made their own Spelleaters.
At first the goal was self preservation but over time wizards warred as they are wont to do and warlocks hungered for power. Each with their own motives, spellcasters from near and far battled alongside their own Spelleaters.
For generations, spellcasters and those seeking protection from magic have surrounded themselves with Spelleaters — bodyguards tattooed from head to toe or branded like feral beasts. Some choose the life of a Spelleater. Others are forced into it. How you came to this path is up to you. For inspiration, consult the table below.
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d8 |
I came to the path of the spelleater when… |
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1 |
I was kidnapped by the cult of a dark god and branded against my will. |
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2 |
A spellcaster hurt someone close to me, and I chose this path, because that will never happen again. |
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3 |
I completed my initiation into an organization of mage hunters who combat spellcasters at every turn. |
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4 |
I came of age, from a long line of Spelleaters. This is my heritage and my legacy. |
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5 |
I took vows to protect my clan, who mistrust and fear magic. I am their defender. |
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6 |
I was a bodyguard for an influential spellcaster. |
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7 |
I was once a spellcaster, myself, but was tortured and turned into what I am today. |
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8 |
I have no memory of my life before. It’s all a haze. |
Branded Rage
Beginning when you choose this path at 3rd level, your rage becomes fueled by the magic in the air. Your tattoos, eyes, or other features glow brightly, shedding bright light within 30 feet of you and dim light within an additional 30 feet. While you are raging in this way, your attacks are magical and you deal additional force damage with each of your attacks equal to your Constitution modifier.
Additionally, you learn one cantrip of your choice. Choose from druidcraft, prestidigitation, or thaumaturgy. This is a side effect of the latent mystical power flowing through your body.
Spell Eating
Also starting at 3rd level, you learn to eat spells by absorbing their magical essence into your body. When you are hit with a spell or fail a saving throw for a spell, you can use your reaction to gain resistance to any damage from the spell and regain one use of your rage feature.
You can use this feature a number of times equal to your Constitution modifier. You regain all expended uses of this feature when you finish a long rest.
Arcane Memories
Beginning at 6th level, you can perfectly remember anything you have experienced within the past month, as remnants of arcane energy send temporal visions through your mind.
Additionally, you can make an Intelligence (Arcana) check to attempt to harvest memories from locations or objects, as you absorb the residual magic around them.
Bonus Proficiency
Also at 6th level, you gain proficiency in the Arcana skill, as residual magic seeps into your mind, charging your instincts with magical intuition.
Sigil Body
At 10th level you add new tattoos, brands, or other markings to your body you can invoke to aid you in battle with spells. All of these spells can be cast by you while you are raging. You gain the following sigils:
- Aegis. You can cast the shield spell a number of times equal to your Constitution modifier. You regain all expended uses when you finish a long rest.
- Locatus. You can expend a use of your rage to cast locate creature or locate object.
- Oratio. You can expend a use of your rage to cast sending.
- Sana. As a bonus action, you can spend hit dice to recover hit points. You can spend a number of hit dice up to your proficiency bonus.
- Silentium. You can expend a use of your rage to cast silence.
Magical Recovery
Beginning at 14th level, you regain a hit die every time you regain a use of your rage. Additionally, you can expend a hit die as an action to end any number of magical effects on yourself.
Spell Gluttony
Also starting at 14th level, your Spell Eating feature is no longer limited by your Constitution modifier.
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