Base Class: Rogue
As a Scoundrel, you utilize your clever wit and quick fingers to seize every opportunity and use and means necessary to get what you want. Some may call you underhanded, but honor doesn't put food in your mouth or money in your hands. Scoundrels believe in guile, profit, and a fast hand. They include anything from common thugs, double agents, and hired blades to specialized spies, criminal leaders, and professional killers.
Double-Dealing
Starting at 3rd level, you gain proficiency in your choice of Deception, Intimidation, or Persuasion. If you already have proficiency with it, gain expertise, instead.
In addition, whenever you make a check related to a gaming set, you have advantage on the roll.
Expertise
You gain expertise in Deception, Intimidation, or Persuasion.
Proficiency
You gain proficiency in Deception, Intimidation, or Persuasion.
Shady Tactics
By 3rd level, you have used your shrewdness and nimbleness as an expert crook to develop potent methods of trickery. Whenever you use a bonus action granted by your Cunning Action, you may choose to give the bonus action granted by your Cunning Action an additional effect.
- Dash: Difficult terrain does not cost additional movement for the rest of your turn.
- Disengage: You can attempt a Dexterity (Sleight Of Hand) check on a creature as part of your Cunning Action.
- Hide: You can make the Dexterity (Stealth) check with advantage.
- Steady Aim: You can move up to half your movement speed.
You can use this feature a number of times equal to your Dexterity modifier (minimum of once). You regain all expended uses of it when you finish a short or long rest.
Escape Artist
When you choose this archetype at 9th level, you become a connoisseur of the escape arts. When you use your Uncanny Dodge feature, you can also move up to half your speed. This movement doesn't provoke opportunity attacks.
In addition, your walking speed increases by 10 feet.
Cheap Shot
As you reach 13th level, you use dirty tricks and low blows to make sure you get a blow in. When you make an attack that would benefit from your Sneak Attack, you can consume your Sneak Attack die and instead add it to the attack roll. You can choose how many Sneak Attack die you want to use after seeing the original roll, but before the outcome is determined.
Skullduggery
When you reach 17th level, you are a master miscreant. You gain a free use of your Cunning Action each turn that does not consume any resources. You can apply your Shady Tactics to this Cunning Action, but must expend a use of your Shady Tactics.
In addition, when you roll for Initiative and have no uses of your Shady Tactics remaining, you regain 2 uses.
Previous Versions
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12/8/2021 10:57:37 PM
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5e
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12/10/2021 5:19:59 PM
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11
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0
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Coming Soon
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