Paladin
Base Class: Paladin

A conglomeration of the published Oath of Glory and the UA Oath of Heroism

Oath Spells

3rd-level Oath of Glory feature

You gain oath spells at the paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Glory Spells
Paladin Level Spells

3rd

guiding bolt, heroism

5th

enhance ability, magic weapon

9th

haste, protection from energy

13th

compulsion, freedom of movement

17th

commune, flame strike

Channel Divinity

3rd-level Oath of Glory feature

You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Peerless Athlete. As a bonus action, you can use your Channel Divinity to augment your athleticism. For 1 minute, you have advantage on Strength (Athletics) and Dexterity (Acrobatics) checks as well as Strength, Dexterity, and Constitution saving throws. and the distance of your long and high jumps is doubled (this extra distance costs movement as normal) and your movement speed increases by 15

Legendary Strike. You can use your Channel Divinity as a bonus action to guide your attacks: your weapon attacks score a critical hit on a roll of 19 or 20. This lasts for one minute or until your concentration ends (as if concentrating on a spell).

Mighty Deed

Your actions on the battlefield can supernaturally bolster your allies and demoralize your enemies. Whenever you score a critical hit, use your Divine Smite festure, or reduce a creature to 0 hit points, you can choose one or more creatures that you can see within 30 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). All the chosen creatures are affected by one of the following effects of your choice:

  • The creature gains temporary hit points equal to 1d6 + your Charisma modifier (minimum of 1 temporary hit point).
  • The creature must succeed on a Wisdom saving throw against your spell save DC or be frightened of you until the start of your next turn.

Once you use this feature, you cant use it again until the start of your next turn.

Glorious Defense

15th-level Oath of Glory feature

You can turn defense into a sudden strike. When you or another creature you can see within 10 feet of you is hit by an attack roll, you can use your reaction to grant a bonus to the target’s AC against that attack, potentially causing it to miss. The bonus equals your Charisma modifier (minimum of +1). If the attack misses, you can make one weapon attack against the attacker as part of this reaction, provided the attacker is within your weapon’s range.

You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.

Living Legend

20th-level Oath of Glory feature

You can empower yourself with the legends—whether true or exaggerated—of your great deeds. As a bonus action, you gain the following benefits for 1 minute:

  • You are blessed with an otherworldly comeliness, gaining advantage on all Charisma checks.
  • Once on each of your turns when you make a weapon attack and miss, you can cause that attack to hit instead.
  • If you fail a saving throw, you can use your reaction to reroll it. You must use this new roll.

Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.

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