Base Class: Cleric
The residents of Trassia and Dirtmark have made garbage and detritus their home, their resources, and their way of life. Thus, there sprung worship for the waste that people almost everywhere else look past at best or scoff and scowl at at worst. Clerics of the deity of trash believe that nothing, and nobody, is without value. Everything can be reused and recycled to find its proper place in this ever changing world with ever changing needs and niches.
Waste Domain Spells
At each indicated cleric level, add the listed spells to your spells prepared. They do not count towards your limit.
Cleric Level Spells
1 Catapult, Identify
3 Heat Metal, Maximilian's Earthen Grasp
5 Conjure Barrage, Melf's Minute Meteors
7 Fabricate, Summon Construct
9 Conjure Volley, Creation (in this case, the creation is drawn from scraps or waste somewhere as opposed to being created from nothing)
Bonus Proficiencies
At first level, you gain proficiency with martial weapons and heavy armor.
Wasteless Scavenger
At first level, you are adept at scrounging for what you need. In a minute, you can roll a wisdom check and add your proficiency modifier of DC 20 - your cleric level. On a success, you can choose one of the following options.
- You find enough edible food for a number of people equal to your wisdom modifier.
- You find metal scraps and make a simple weapon with them.
- You find discarded tools and make a set of artisan's tools of your choice.
Channel Divinity: Compost
At second level, you can use your Channel Divinity to begin the decomposing process and jump start it. When you cast a cleric spell on a creature, you can cause it to instantly hit if it requires and attack roll, or the target to instantly fail if it requires a saving throw. Additionally, a creature affected by this cannot be raised as an undead.
Reuse
At 6th level, you become adept at squeezing use out of things that most people have given up on. If you posses a consumed consumable item or a magic item that is completely out of charges, you can expend a spell slot of at least 3rd level to restore use or all the charges to the item.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with surprisingly ingenuitive ways to hurt things. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Divine Jury Rig
At 17th level, when you use your Wasteless Scavenger feature, you gain an additional option. You can collect scraps and combine and enchant them, casting any cleric spell into them. This expends the spell slot as usual. While holding the object, a creature can take an action to produce the spell's effect from it, using your spellcasting ability modifier. If the spell requires concentration, the creature must concentrate. The spell stays in the object until it's been used. You can have a number of these contraptions in existence equal to your wisdom modifier.
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