Barbarian
Base Class: Barbarian

You are born of the storms, maybe they struck you while training or hunting, maybe you adore them and let them infuse you. Regardless of the reason, barbarians who walk the path of thunderstorms are indissociable from the raging element they embody.

Living Thunderstorm

At the 3rd level, you can infuse yourself with the powers of the storm while raging, once per turn on your turn, you can choose one of the following special skills to use.

Thunderous Strike: When dealing damage with a weapon, you can choose to force the creature to make a STR saving throw (DC: 8 + your proficiency bonus + your CON modifier) or be pushed back 10ft.

Lightning Streak: When hitting a creature, you can cause an arc of lightning to jump from your foe to another within 10ft. That creature takes lightning damage equal to 1d6 + your proficiency bonus.

Hurricane Step: You can use the dash action as a bonus action. If you choose to do so, you gain an additional 10ft. of movement while dashing.

At the 11th level, you can use this ability twice per turn, but you can’t use two of the same given skill.

Eye of the Cyclone

Beginning at the 6th level, you are the embodiment of thunderstorms. As an action, you can cause impossibly strong winds to swirl in a 10ft. radius around you. The wind has the following effects:

  • It deafens you and other creatures in the area
  • It extinguishes unprotected flames in its area that are torch-sized or smaller
  • The area is difficult terrain from creatures of your choosing
  • The attack rolls of ranged weapon attacks have disadvantage if they pass in or out of the wind
  • It hedges out vapor, gas, and fog that can be dispersed by strong wind

You can use this ability a number of times equal to your CON modifier, and regain all uses after a long rest.

Note: A flying creature in a strong wind must land at the end of its turn or fall. A strong wind in a desert can create a sandstorm that imposes disadvantage on WIS (Perception) checks that rely on sight.

Whispers in the Wind

From the 10th level, you learn to whisper in the thunder and winds, carrying your messages throughout the world. You can cast the Sending spell a number of times equal to your CON modifier, and regain all uses after a long rest. CON is your spell casting modifier for this spell.

Previous Versions

Name Date Modified Views Adds Version Actions
11/3/2020 11:46:29 PM
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1
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3/2/2021 10:23:19 PM
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11
1.5
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12/10/2021 4:44:49 PM
31
11
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