Base Class: Fighter
Entropy is a picky god. She only accepts the offerings from those who are willing to do what is needed to get the job done no matter the cost. She is not inherently good or evil and does not acknowledge the labels. Her acolytes also follow this creed. If you choose to adhere to her laws be prepared to make enemies.
Bound Weapon
Once you have bonded a weapon to yourself, you can’t be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand. You can have up to two bonded weapons, but can summon only one at a time with your bonus action. If you attempt to bond with a third weapon, you must break the bond with one of the other two.
Soul Reaver
The weapon you hold becomes bathed in the essence of your aura . The weapon must be a bound weapon. On a successful melee attack add an additional 1d4 of necrotic damage. Increases to 1d6 at level 6, and 1d8 at level 10.
You may use this the number of your fighter level {{classlevel}} per long rest.
Soul Severing
At 3rd level, when you reduce a creature to 0 hit points you sever the connection of the creatures soul to its body. That creature cannot be turned into an undead for the next hour. Additionally, as a reaction, when a creature is reduced to 0 hit points within 15 ft of you, you can heal yourself and empower your weapon with that creatures souls energy a number of points equal to your fighter level {{classlevel}}. Your next weapon attack deals the additional necrotic damage You can use this feature a number of times equal to your dexterity modifier {{modifier:dex}} and regain all uses after you finish a long rest.
Blessing of Entropy
At 7th level, Entropy grants you a blessing. You gain advantage on death saving throws, immunity to the frightened condition, and resistance to necrotic damage.
Blessing of Entropy
Advantage on death saving throws.
Door to the Shadowfell
At 10th level, you can momentarily open a gateway to the Shadowfell and call forth some sorrowsworn. As an action, you summon a number of the Wretched equal to your
proficiency modifier once per long rest. These creatures are under the charmed condition and after 1 minute they magically return to the shadowfell. Additionally you gain advantage when making weapon attacks against undead creatures.
Shadow Meld
At 15th level, as an action you may teleport to a point you can see within 60 feet if you and that point are both in darkness. You may also take one other creature with you. If the creature is not willing, it must succeed on a Dexterity saving throw to evade you. DC being {{savedc:con}}. Additionally, you gain immunity to necrotic damage while you have your bound weapon.
Duty Even in Death
At 18th level, when you are reduced to 0 hit points or a killed you can use your reaction have your spirit possess your body to avenge yourself. You can make a melee weapon attack against the creature that killed you and on a hit you critically hit that creature and regain hit points equal to the damage dealt. You can do this once per long rest.
Previous Versions
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12/16/2021 8:19:38 PM
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