Base Class: Wizard
1 in 1000 people was born with the same powers you have and you can use them to your full power
Psychic blade
Your psychic blade deals 2d8 psychic damage on a hit
Psychic beam
At 2nd level you have a psychic beam which deals 2d12 psychic damage on a hit The damage increases to 3d12 at 6th level 4d12 at 10th level and 5d12 at 14th level
Psychic crush
At 6th you can crush enemies mentally as an action you can crush an enemy within 20 feet of you on a hit you psychic crush deals 4d10 psychic damage on a hit
Psychic heal
At 10th level you gain the ability to heal yourself as an action on your turn you heal 1d12 hit points
Psychic charge
At 14th level you gain The ability to unleash a Psychic charge each creature of your choice must make a DC intelligence saving throw taking 6d20 psychic damage on a failed save or half as much on a successful one
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