Base Class: Bard
Blurred Memories
At 3rd level, your spells and abilities ignore immunity to the charmed condition and, when a creature recovers from being charmed by you, it has no memory of what happened during the time it was charmed. A creature that succeeds the initial saving throw for a charm still notices that a spell was cast.
Cursed Words
Also at 3rd level, you can spin words laced with many that can disrupt a creature's survival instinct and cause it to open itself to take more damage. As a bonus action, you can expend one use of your bardic inspiration die and choose one creature you can see within 60 feet of you. The next time the creature takes damage on this round, and on subsequent rounds after that, it takes an additional amount of damage equal to one roll of your bardic inspiration die. This effect ends after 1 minute, or ends early if you use it on another creature, or the afflicted creature dies
Amplified Curse
At level 6 your Cursed Words ability can now deals additional damage once per turn instead of once per round. provided that you concentrate on it (as you would concentrate on a spell). You can concentrate on an enchantment spell and this ability at the same time, losing concentration on both if interrupted.
Infiltrate Mind
At level 14, you can cast the dominate person spell once, at 7th level without expending a spell slot. If you do so, the creature cannot break out of the spell, the magic cannot be detected (such as with the detect magic spell). Additionally, as an action, you can see through the creature's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special essence that the creature has. During this time, you are deaf and blind in regards to your own senses but have total and precise control of the target. Once you've used this ability, you cannot use it again until you take a long rest.