Cleric
Base Class: Cleric

The Tao Domain cleric is a cleric that keeps the balance between Yin and Yang. You devout yourself to a Kami, a supernatural being between a God and Demon that represents natural law of the world. You have access to Warlock & Sorcerer Spells, and Find Familiar.

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with longbows, longswords, and glaive. You also can use Quarterstaff, Spear, or Glaive as a spellcasting focus.

Exorcism of Evils

Also starting at 1st level, you gain Favored Enemy to Fiend and Undead.

Shikigami Summoning

Starting at 1st Level, When you cast the spell Find Familiar, the spell will only summon a shikigami. Shikigami is a Tiny Paper Doll. Additionally you can write anything on the shikigami’s body, but if the Shikigami is enhanced by your Channel Divinity, you can’t write on the Shikigami.

Channel Divinity: Enhance Shikigami

Starting at 2nd level, you can use your Channel Divinity to enhance a summoned Shikigami.

As an action, you present your holy symbol and evoke an supernatural energy that enhances a summoned Shikigami. This Shikigami is now stronger than before and have different appearance (You can choose for the Shikigami’s Size between Tiny, Small, or Medium). The Shikigami now Have 1 Vulnerability and 1 Resistance, Different Ability Scores & AC, +5 Hit Point Maximum, and Different Special Abilities. You can also use Spell Slot to Increase the Hit Point Maximum by +5 for every level of spell slot used. You can choose the following type of Enhanced Shikigami:

  • Brute Type (AC 13, Str 18, Dex 14, Con 16, Int 10, Wis 12, Cha 12, 30 ft Walks Speed, Can Wield Any Weapons, Have Multi Attack)
  • Protector Type (AC 16, Str 18, Dex 10, Con 16, Int 12, Wis 12, Cha 14, 20 ft Walks Speed, Can Wield Any Melee Weapon, Any Armor, and Shields)
  • Magic Type (AC 10, Str 8, Dex 12, Con 10, Int 16, Wis 18, Cha 14, 10 ft Walk, 25 ft Walk, Can Cast Spells based on Your prepared spells)
  • Quick Type (AC 15, Str 12, Dex 18, Con 12, Int 10, Wis 14, Cha 16, 45 ft Walk Speed, Can Wields Fineness and Ranged Weapon)
  • Aerial Type (AC 15, Str 10, Dex 18, Con 12, Int 12, Wis 14, Cha 14, 10 ft Walk, 45 ft Flying, Have Talons and Beak Attack)
  • Aquatic Type (AC 10, Str 14, Dex 16, Con 18, Int 12, Wis 12, Cha 12, 10 ft Walk, 45 ft Swimming, Have +5 AC Underwater, Have a Bite and Slam Attack)
  • Animal Type (AC 14, Str 16, Dex 16, Con 14, Int 10, Wis 14, Cha 10, 35 ft Walk, 50 ft Climb, Have Claw and Bite Attack or Horn and Tackle Attack) 
  • Tsukumogami (AC 14, Str 12, Dex 12, Con 18, Int 14, Wis 14, Cha 10, 30 ft Walk, Can Disguise as Inanimate Object.)
  • Obake  (AC 13, Str 8, Dex 14, Con 14, Int 12, Wis 16, Wis 16, 30 ft Flying, Can Shapeshift at Will into any Humanoid or Animal Form)

Greater Exorcism

Beginning at 6th level, the power of exorcism have become stronger, All of your Weapon and Spells ignore The Resistances of Undead and Fiends.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Master Exorcism

Starting at 17th level, your power of exorcism have reached it’s maximum, All of your Weapon and Spells ignores The Resistances and Immunity of Undead and Fiends.

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