Rogue
Base Class: Rogue

Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as knives or poison, and secrets and favors are some of your favorite treasures.

Master of Intrigue

When you choose this archetype at 3rd level, you gain proficiency with two skills and one gaming set of your choice.

Additionally, you gain expertise in one skill of your choice.

Master of Tactics

Starting at 3rd level, you can use the Help action as a bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 60 feet of you, rather than within 5 feet of you, if the target can see or hear you. If the ally's attack hits, it deals additional damage equal to your Charisma modifier (minimum of 1).

Master Of Misdirection

Starting at 9th level, you can use your Uncanny Dodge on any ally within 30ft of you.

Master Of Manipulation

Starting at 13th level, your words gain an almost unnatural power. If you have spent at least 1 minute interacting with a creature, you can force it to make a Wisdom saving throw. The DC for this ability equals (8 + your proficiency bonus + your Charisma modifier). On a failure, you can apply one of the following effects:

  • The target has disadvantage on Wisdom (Perception) checks and Wisdom (Insight) checks for 1 hour.
  • The creature is frightened of you for 1 hour.
  • The creature is charmed by you for 1 hour or until you or one of your allies attack it.

When the effect ends or if the target saves, it has no idea you tried to influence it. Once you use this feature on a target, they are immune to this effect for 24 hours.

Additionally, no matter what you say, magic that would determine if you are telling the truth indicates you are being truthful if you so choose, and you can't be compelled to tell the truth by magic.

Master Of Mortality

Starting of 17th level, when you use your Master of Tactics feature, the target of the attack takes additional damage equal to your half of your Sneak Attack.

Additionally, your Master of Tactics and Master Of Misdirection features can be used on any creature within 120ft of you.

Comments

Posts Quoted:
Reply
Clear All Quotes