Base Class: Fighter
Using the latent magic in your bloodline you have forged a connection with an ancient and powerful tool. Nothing has ever felt quite as natural in your hands than the Blade of Fury, a bond between man and metal has been forged. The moment it touched you latent magic deep within was awakened, allowing you to transform in to the ancient weapon of your people. Your fury was known this world eons ago, and it will know it once more.
Boundless Fury
At level three your latent magic abilities are activated, and your bond with the Blade of Fury is forged you gain the ability to transform into a larger more physically able version of yourself (with long luscious hair) for a short time, gaining the following benefits.
For 60 seconds you transform gaining:
- +1 to AC
- +1 to hit
- 10m of movement speed
- Advantage on strength checks and saving throws
This feature can be used twice at level three, three times at level six, and four at twelve. Charges are recovered on long rest.
What I need
This tool that you have bonded with seems to listen to your needs. For a bonus action you gain the ability to transform the blade of Fury into a shield, bracer or back into a sword.
As you gain mastery with this weapon you gain the ability to transform it into other tools that you might need. At levels five, eight, eleven, fourteen, seventeen, and twenty choose two more tools/weapons/utility items, you would like to transform into.
Bound by Blood
Your weapon has become akin to a body part, you are bound to it.
For the cost of 1d6 hit points you can perform the Call action, if the weapon is imbedded in another being when the call action is taken they take half the damage.
Call. you call a bound weapon you have to one of your free hands, at your feet, or in any unoccupied space within 5 feet. If there is too little room to hold the weapon, the spell fails. A bound weapon can be called from up to 200 miles away as long as it is on the same plane as you
Read a Bad Situation
As your combat senses further develop, you gain the ability to think critically even in times of heightened chaos.
as an action roll two d6+int to read a bad situation.
On a 1-6 ask one of the following, on a 7-9 ask two of the following, on a 10+ ask three of the following.
What’s my best way in? What’s my best way out? Are there any dangers we haven’t noticed? What’s the biggest threat? What’s most vulnerable to me? What’s the best way to protect the victims? If you act on the answers, you get +1 to all checks ongoing while the information is relevant.
Has two charges, recoverable on short rest
Hero of Legend
Legends of the Fury have been passed down from generation to generation, tomes were slowly and painfully deciphered containing tales of bravery and heroism being spread, most people thought they were simply children's tales, you're here to prove them wrong.
Starting at fifteenth level word of your return has spread, the people of Exithas have a new hero to look to in their time of need. When making charisma checks you gain advantage while talking to allies and commoners, (as long as you have provided proof that you are the Fury) thanks to the tales of your heroism.
Mastery of Self
Countless battles, months of training, all of your visions have culminated in your mastery of the Fury. You now live up to the legends of old, in fact, you've become one yourself.
Boundless Fury can now be used without expending charges, and without a time limit.
Previous Versions
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5/22/2022 1:49:32 AM
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Coming Soon
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