Base Class: Warlock
An ancient treant, tree spirit, or other powerful woodland being forms a pact with you, granting you the power of trees and forests.
Expanded Spell List
The Sylvan lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Sylvan Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | Entangle, Longstrider |
| 2nd | Spike Growth, Barkskin |
| 3rd | Erupting Earth, Plant Growth |
| 4th | Stone Shape, Conjure Woodland Beings |
| 5th | Awaken, Tree Stride |
Bonus Cantrips and Language
At 1st level, you learn the druidcraft and shillelagh cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known. You can also understand and speak Sylvan, but cannot read or write it.
Protection of the Leaves
At 1st level, you gain the ability to channel sylvan energy to protect others. You have a pool of d8s that you spend to fuel this protection. The number of dice in the pool equals 1 + your warlock level.
As a bonus action, you can protect one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and grant a number of temporary hit points equal to the total. These temporary hit points last for one minute.
Your pool regains all expended dice when you finish a long rest.
Treant Body
Starting at 6th level, your link to the Sylvan grows, transforming your skin into a bark-like form. You have resistance to bludgeoning and piercing damage, and you can cast Barkskin on yourself at will, without concentration or material components.
Foiled by Foliage
Starting at 10th level, you can conjure a shroud of foliage to protect you or an ally from an attack. As a reaction, when you or an ally become the target of an attack, you can summon a magical foliage to provide your target half cover from the attack; if the target is still hit by the attack, they take half damage rounded down. The foliage provides half cover until the start of the target's next turn. You may use this feature a number of times equal to your proficiency bonus, and regain these uses on a long rest.
The Sylvan Awakens
Upon reaching level 14, your patron embeds a seed of its power within you. Once per long rest, you may activate this seed and assume one of the following forms listed below. This transformations lasts for one minute or until you drop to 0 hit points.
The Elder Tree
You transform into a treant-like being. While in this form you gain the following effects:
- Your Strength score and AC becomes 21 if they are 20 or lower.
- Your size increases by one step if you are Large or smaller, and you deal an additional 2d8 piercing damage on any weapon attacks you make. Any weapons you wield increase in size to accommodate your new form, but gain no benefits otherwise.
- Whenever a creature starts their turn within 10 ft of you, you may have them make a Dexterity saving throw; on a failure, they become restrained. The restrained creature can use its action to make a Strength check against your spell save DC. On a success, it frees itself. The first successful attack made against creatures restrained by this effect deals an additional 1d8 piercing damage.
- As a bonus action, you may slam the ground and all creatures with 15 ft of you must succeed a dexterity saving throw or take 1d8 bludgeoning damage and fall prone.
- You may use an action to make a Multiattack that consists of two slams.
Slam. Melee Weapon Attack: your spell attack modifier or your strength equals the to hit bonus, reach 5 ft., one target. Hit: 1d8 plus your spellcasting modifier or strength modifier magical bludgeoning damage.
The Ancient Dryad
You transform into a dryad-like being. While in this form, you gain the following effects:
- You may have your AC become 10 + your Dexterity modifier + your Charisma modifier.
- Once on your turn, you can use 10 feet of movement to step magically into one living tree within your reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.
- You gain advantage on saving throws against spells and other magical effects.
- You may use an action to make a Multiattack that consists of three Spike Blasts.
Spike Blast. Ranged Weapon Attack: your spell attack modifier or dexterity modifier equals the to hit bonus, range 60/120 ft., one target. Hit: 2d8 plus your spellcasting modifier or dexterity modifier magical piercing damage.
The Venerable Pixie
You transform into a pixie-like being. While in the form, you gain the following effects:
- You may have your AC become 13 + your Charisma modifier
- You may cast the Sanctuary at will, on any creature that has not benefited from this spell in the past minute.
- You may cast Greater Invisibility at will.
- You may have any creature you can see suffer disadvantage against any spells or magical effects you cause
- Once for the duration of this form, you may use an action to recover an expended spell slot for your Pact Magic feature. You cannot cast spells until the beginning of your next turn. You cannot use this feature if you have already cast a spell on your current turn.
Previous Versions
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11/9/2021 9:36:46 PM
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11/12/2021 4:09:46 AM
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12/16/2021 1:38:37 AM
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12/16/2021 4:50:08 AM
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