Base Class: Monk
In learning the Way of the Wishing Dragon a Monk chooses to harness their ki in unconventional ways. Pushing it and their body to the extreme to achieve powers other warriors can only dream of. From the simple act of using your ki as a projectile to turning yourself into an unrecognizable creature of power and light you will find that you can outmaneuver and overpower even the most well trained of opponents. Take care to not overextend yourself however as expending mass amounts of ki takes a large strain on the body.
Focused Ki Technique
Starting when you choose this tradition at 3rd level, you can focus your ki into your hands, manifesting it as a radiant weapon of light, costing 1 ki point. Using a Dexterity Attack roll this focused ki can be launched a range of 30 feet dealing damage equal to the Martial Arts damage die corresponding with your Monk level. This focused ki counts as a projectile.
Additionally, you can choose to charge your blast. You can expend an additional ki point to add an additional Martial Arts damage die to your roll, but doing this takes an additional round of concentration
Starting at 11th level you can use an additional ki point to turn this focused attack into a wave of energy, hitting all creatures within its range.
Battle Transformation
Additionally at 3rd level, you learn a technique that can momentarily increase your speed and power by infusing your body with Ki. You can use a standard action to activate this technique by expending a different amount of ki points based on the form you choose. Battle Transformation is deactivated if you do not have enough Ki points to stay for another round, are knocked unconscious, or are incapacitated. You can also end this state as a bonus action.
First Form
By expending 2 ki points you can transform into 1st form. While in this form you gain the following:
- You gain +5 to your Unarmored Movement
- You have a +2 to all of your damage rolls.
- You have resistance to Radiant damage.
- You become vulnerable to Psychic damage.
- You radiate bright light for 5 feet, and dim for an additional 5 feet. This light gives you and creatures within 10 feet of you disadvantage on Stealth checks.
- You cannot concentrate on spells while in this state.
- If the state ends for any reason besides your choice you gain 1 level of exhaustion.
Additionally, at 11th level you can choose to expend 4 ki points to go into your Second Form. You can only have the effects of a single of these forms at a time. While in Second Form you have the following benefits:
Second Form
- You gain a +10 to your Unarmored Movement.
- You have a +4 to damage rolls.
- You have resistance to Radiant damage.
- You emit an aura of menace. Creatures of your choice that come within 30 feet must make a Wisdom Saving Throw or be Feared. They may repeat this save at the end of each of their turns. If a creature succeeds their saving throw, they cannot be affected by this for another day.
- You radiate bright light for 15 feet, and dim for an additional 15 feet. This light gives you and creatures within 30 feet of you disadvantage on Stealth checks.
- You cannot concentrate on spells while in this state.
- If the state ends for any reason besides your choice you gain 2 levels of exhaustion.
Finally, at 17th level you can choose to spend 10 ki points per round to enter your Third Form. This form is your most powerful, but also the most draining. While in Third Form you have the following benefits:
Third Form
- You gain a +10 to your Unarmored Movement.
- You gain a +10 to your damage rolls.
- You are immune to Radiant damage.
- You emit an aura of menace. Creatures of your choice that come within 30 feet must make a Wisdom Saving Throw or be Feared. They may repeat this save at the end of each of their turns. If a creature succeeds their saving throw, they cannot be affected by this for another day.
- You radiate bright light for 15 feet, and dim for an additional 15 feet. This light deals 1d10 damage per turn to all creatures except yourself within 15 feet.
- You cannot concentrate on spells while in this state.
- If the state ends for any reason besides your choice you gain 3 levels of exhaustion. If it ends because you choose, you gain 1 level of exhaustion.
Blinding Light
Starting at 6th level, you can channel your ki into a blinding aura. As an action, you can force all creatures within 15 feet of yourself to make a Constitution saving throw or be blinded until the start of your next turn.
Once you use this feature, you cannot do so again until you complete a long rest
Dragon Soar
Beginning at 11th level, you can focus on yourself and your ki, enhancing your Unarmored Movement. Spending 1 ki point and using concentration you can take flight.
Starting at 17th level you no longer need to concentrate and you can fly by using a ki point alone.
Instant Movement
At 17th level, you gain the ability to move faster then light itself. Spending a bonus action, making a concentration roll and spending 3 ki points you can instantly transport within 5 feet of a target you can see.
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