Base Class: Barbarian
The low rumbling shakes the earth as thousands of creatures trample anything in their path. Barbarians who follow the Path of the Stampede look to imitate if not become the power of the stampede. Nothing in front of them survives when they start to move. When they rage they become a force of nature and woe to anyone who gets in their way.
Stampede
At 3rd level, when you are raging you may use a bonus action to Stampede. While Stampeding, you may move into a large or smaller creature's space. If you do the creature must make a Strength saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or be shoved 5 ft to the right or left and be knocked prone. On a success, your speed drops to 0.
Creatures that fail their saving throw cannot take reactions till the end of your turn.
Charge
Starting at 6th level, if you move at least 20 ft. straight and hit a creature with a weapon attack, the target takes an extra d6 of damage. If the creature is large or smaller, it must succeed on a Strength saving throw (DC is equal to 8 + your strength modifier + your proficiency bonus) or be knocked prone.
Trample
Starting at level 10, you gain the following benefits while Stampeding:
- When a creature fails its save against Stampede, they take 1d10 + your strength modifier bludgeoning damage.
- If you are Stampeding and move over a creature who is large or smaller while they are prone, they must make a dexterity saving throw (DC equals 8 + Strength Modifier + proficiency bonus) or take 1d10 + your strength modifier bludgeoning damage.
- Difficult terrain caused by prone creatures doesn't affect your movement.
Front of the Herd
Starting at 14th level, when you stampede you may choose up to 6 willing creatures. These creatures may use their reactions to move up to their movement as if they were also stampeding,
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