Bard
Base Class: Bard

These bards are great at understanding others, being understood, and making friends

Smooth-talker

Starting at 3rd level, you are a very convincing and trustworthy person. You can count any roll of 9 or lower as a 10 for persuasion and deception checks (Charisma).

Withering comment

 

At 3rd level, you pick up on a creature’s insecurities and doubts and can throw them back in their face. You can use one Bardic inspiration die against a creature within 60 feet of you as a bonus action. The creature must subtract you bard inspiration die from the next saving throw it does before the start of your next turn

Successful inspiration

 

You’re ability to inspire others is unparalleled even among bards. When you are level 6, a creature that adds your bardic inspiration die to a saving throw, ability check, or attack roll can keep the die if it fails.

Communication is Key

You can make yourself understood at 6th level. As an action, choose a number of creatures equal to your charisma modifier within 60 feet of you. The chosen creature can understand you for 1 hour, no matter the language you use. 

You can use this feature once per long rest or use a spell slot.

Shared Inspiration

At 14th level, when you successfully inspire someone for a saving throw, ability check, or attack role, you can use your reaction to give a bardic inspiration die to someone else within 60 feet that can here you. You can do this the same number of times as your charisma modifier and regain used after a long rest. This does not expend one of your bardic inspiration dice.

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