Monk
Base Class: Monk

A Monk who walks the path of the hero fights for the glory of all that is good. TO help and protect those who need it the greatest of Heros rise and fall with few knowing who they are.

Hero's Constitution

Gain 6 Hit Points. Additionally gain 2 additional hit points each time you gain a level of this class.

Additionally, any time you successfully use the help action after initiative has been rolled gain temporary hit points equal to your Wisdom modifier + your monk level (minimum of 1 temporary hit point).

Heroic Presence

At 6th level, you gain the ability inspire others.Once per long rest as an action, you grant allies within 30ft inspiration equal to your martial arts die.

Hero's Fist

Beginning at 11th level, your heroic power is brimming, as a part of your unarmed strike you may expend ki points to add an extra 1d8 of damage per ki point to a max of 5d8.

All In

At 17th level, you gain the ability to put everything you have into one great strike. Target a 30ft cone and strike, an creature in this cone must make a dex saving throw or take 10d10 force damage, or half as much on a success. Any creature within 5ft of you inside the cone makes the save at disadvantage and the attack is treated as a critical hit. You then Gain 2 levels of Exhaustion.

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