Warlock
Base Class: Warlock

Your patron is a powerful mage who has gifted you with some of their arcane knowledge and power. 

Expanded Spell List

The Archmage lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Archmage Expanded Spells
Spell Level Spells

1st

detect magic, identify

2nd

arcanist's magic aura, detect thoughts

3rd

glyph of warding, tiny servant

4th

arcane eye, private sanctum

5th

animate objects, arcane hand

Arcane Knowledge

As part of your Arcane gifts, your patron has granted you additional knowledge in the field of magic. You gain Expertise in the Arcana skill. Additionally, you learn an additional spell and cantrip. These additional spells must be from the Wizard spell list, but don't count against your number of spells known. 

You learn an additional spell and cantrip from the Wizard spell list at 6th, 10th, and 14th level. The spell you learn at 14th level can be cast using your Mystic Arcanum feature. 

Abjuratively Adept

Starting at 6th level, you learn the dispel magic and [Tooltip Not Found] spells. These count as Warlock spells for you, and don't count against your number of spells known. You can cast each spell without expending a spell slot. Once you do, you can't cast that spell again this way until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.

Arcane Reflection

Starting at 10th level, your defense against enemy spellcasters has improved due to your experience with your Patron. Whenever you succeed on a saving throw caused by a spell another creature cast that targeted you, you can use your reaction to reflect the spell back at the caster. The creature who cast the spell becomes the target of the spell, and makes the saving throw against your Spell Save DC. If the spell requires concentration, you concentrate on it as normal, and can do so even when concentrating on another spell. 

You can use this feature a number of times equal to your Charisma modifier, and regain all expended uses on a long rest. 

 

Mastery of Magic

At 14th level, you have mastered one trick from your patron. Choose a 1st spell you know that is on the Wizard spell list.  You can cast this spell at will at it's lowest level without expending a spell slot. If you want to cast the spell at a higher level, you must expend a spell slot as normal.

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