Warlock
Base Class: Warlock

It is common knowledge that warlock's make pacts with mysterious entities in order to learn and possess magical abilities. The patron could be fey nobles, demons, devils, hags, aliens, dragons, primordial, and many more. Some of these entities can either be living in the Materiel Realm, or reside within other dimension far from mortal reaches. However, this particular entity is far different from you usual patron, for it reside not on another realm, but instead within the warlock own body. This being is known as the "Parasite", a creature who origin is unknown to you, to where it came from or how you now have a living creature inside of you. The Parasite isn't a deity or a devil, and doesn't have much connection toward the Great Old One's residing in other realms. This creature is neither good or evil, it's only goal is to eat, grow and evolve to the point of becoming all powerful, and spreading forth it influences through it "offspring's"; in other words, making more parasites and infecting more people with it offspring's. As for the warlock, the Parasite telepathically speak through the mortal mind (though still within him), promising to teach him all form of magical abilities and other unique gifts, in exchange to help the Parasite to evolve along the way and spreading his offspring's upon the land.

Expanded Spell List

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

inflict wounds, longstrider

2nd

detect thoughts, alter self

3rd

haste, vampiric touch

4th

vitriolic sphere, phantasmal killer

5th

cloudkill, telekinesis

Host of the Patron

Starting at 1st level, your body has been altered and improve by the Parasite living within your body, in order to help you survive better for your patron. You become resistances to both poison and acid-base attacks, due to having those essence now flowing through your vein by the parasite. You also possess the ability to Tremorsense sense, to which the range goes to about 60'ft. Lastly, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

 At 14th level, you now become immune to poison and acid damage.

Venomous Overdose

At 6th level, when you cast a spell or use an ability that results in either poison or acid damage, you may ignore resistance's and deal half damage to foes with immunity to either acid or poison damage. Your two elemental-based attacks also gained an added damage of 1d6 + your Charisma modifier.

Symbiotic Mutation

Starting at 10th level, your Patron can altered your body in order to be suited for any situation you maybe find yourself in need to survive. With an action, you can choose one of the abilities below to be used for only one hour.

-Burrowing: You transform your hands and feets into a set of claws that are design to dig through the ground and break through rocks with ease. You can travel up to 40'ft speed beneath the ground, and with the aid of Tremorsense give you the ability to feel the vibration on the ground.

-Flying: You can grow large, leathery wings that will grant you the ability to fly. You have 40'ft speed in the air. You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your tentacles might be destroyed when you manifest them.

-Tentacles: You can grow to possessing two, long appendages that allow you to climb up wall and ceiling with ease, with only 30'ft speed. You can’t manifest your tentacles while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your tentacles might be destroyed when you manifest them.

You can used these abilities for only one time. The effect end if an hour passed, or using an action to stop it early. You need to get a short-rest to gain back the abilities.

Parasitic Evolution

At 14th level, as an action, you can allow your patron to cause your body to undergo a horrific transformation. Parasitic tentacles wrap around the warlock whole body to form a slimly, cocoon, to which then burst open and reveal a monstrous creature within. You become an humanoid creature (Large-size) that has toned, leaner physique. The head become more skull-like with a lipless grin, most of it body is cover in exoskeleton, and having four long, muscular appenages that each possess a long, curve scythes at the end. For the duration of 1 minute, you gained the following abilities:

  • -You become resistance to bludgeoning, piercing or slashing damage that are non-magical, and gain an added + 3 AC.
  • -When you are attempting to attack, you get the added attack bonus from your Charisma modifier, instead of relaying on your Strength modifier.
  • -When transform, you start off with maximum HP, with temporary hit points equal to half your hit point maximum. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in your monstrous form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious. 
  • -You are consider to be Monstrous. As such, you are unable to speak, only making growling noise.
  • -You can’t cast spells while in this form. This form also breaks whatever concentration spell you were maintaining. This form requires concentration to maintain.
  • -Your equipment merges with you during your transformation, but is unusable while in this form.
  • -You possess claws on both hands and feet's, design only to burrow and climb up to 40'ft in this form, not to fight.
  • -You possess four long, spider-like appendages that reach up to 10 feet, with scythe-like ends that are coated with acid. As an action, you can use up to four attacks that deals 1d8 slashing and 1d8 acid damage each (total to 4d8 slashing and 4d8 acid).
  • -As an action, you can used your very own ability, known as "Parasite Plague". A swarm of tiny parasite's that secreted out from your body and fill a 20-foot-radius sphere centered on a point you choose within the range of 300. The sphere spreads around corners. The sphere remains for the duration of the form (less then one minutes), and its area is lightly obscured. The sphere's area is difficult terrain. When the area appears, each creature in it must make a Constitution saving throw. A creature takes 3d10 piercing damage and 3d10 poison damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there. This ability only work one time in battle and can't be used again afterward till the end of the transformation.

The transformation end when one minutes are up, spend an action to end it early, or if you become unconscious. You then need to spend a long-rest to gain the ability back.

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