Rogue
Base Class: Rogue

The poisoner rogue touches the powers of conjuration magic but shapes them more by educated guessing than set spells. This allows for more potential power but a lack of consistancy.

Conjure Poison

You can use a bonus action to create a poison (enough to coat one weapon), either on a weapon or in an open container you are holding. The poison lasts for 1 minute when applied to a blade or until your next short or long rest when in a container. You can use this ability a number of times equal to your proficiency bonus per short or long rest.

When you create a poison, roll on the poison table using your poison dice at 3rd level that die is a d6, to determine which poison appears. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level. When a saving throw is called for your DC is 8 + your proficiency bonus + your INT modifier. 

Each poison affects a target differently if ingested, usually in a more damaging and long-lasting way.

  1. Raven's Claw - On a hit, the target takes poison damage equal to two roles of your poison die and make CON save, taking half damage on a success. When ingested the target takes poison damage equal to two rolls of your poison die and must make a con save. On a failure, the target is poisoned and takes additional poison damage, equal to one roll of your poison die, each hour. 
  2. On a hit, the target takes poison damage equal to one roll of your poison die and must make a Con save. On a failed save the target becomes poisoned for 1 minute. if ingested the target takes poison damage equal to one roll of your poison die and must make a Con save. On a failed save the target become poisoned for 24 hours and must make a Con saving throw each hour or suffer one point of exhaustion.
  3. On a hit, the target takes poison damage equal to 1 roll of your poison die and must make a Con save. On a failure, the target becomes frightened of all creatures it can see for 1 minute. The target can repeat the saving throw at the end of each of its turns. When ingested...
  4.  On a hit, the target must make a Con save. On a failure, they are wracked with pain and unable to stand. The target falls prone and is incapacitated for 1 minute. The target can repeat the saving throw at the end of its turn. When ingested the target must make a Con save and each hour for 24 hours. Each time the target fails they are wracked with pain and unable to stand. The target falls prone and is incapacitated for 1 minute.
  5. On a hit, the target makes a Wis save. On a failure, the target becomes disoriented for 1 minute. Whenever a target that fails this saving throw makes an attack roll or a saving throw
    the target must roll a d4 and subtract the number rolled from the attack roll or saving throw. When ingested the target is unaffected until 24 hours have passed at which point they must make a Con save. On a failure, the targets Constitution score is reduced by 2. The effect can be reversed by the Greater Restoration, Regenerate, or Wish spell.
  6. ParalysisWhen ingested the target is unaffected until 24 hours have passed at which point they must make a Con save. On a failure, the target loses the use of one limb at random as it becomes paralysed permanently. The effect can be reversed by the Greater Restoration, Regenerate, or Wish spell.

 

  1. Confusion
  2. Reanimation
  3.  30ft fire cone 
  4. Petrification
  5. Feeble mind
  6. The target must succeed on an Intelligence saving throw or take psychic damage equal to three rolls of your poison die and be stunned until the end of its next turn.

Toxic Soul

You learn the Poison Spray cantrip, you use INT as your spell casting ability for this cantrip. You also gain proficiency with poisoners kit.

Shadow Step

As a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.

Control

Whenever you roll on the Poison table, you can roll the die twice and choose which of the two poisons to use. If you roll the same number on both dice, you can ignore the number and choose any effect on the table.

Ultimate ninja assassin

You can now piss poison at will.

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