Sorcerer
Base Class: Sorcerer

Your magic springs from a mystical link between your soul and the magic of elemental earth. You might trace a distant ancestor to the Plane of Earth, or your family might have earned a mighty boon in return for a service to the dao lords. Whatever your past, the magic of elemental earth is yours to command.

Your link to earth magic grants you extraordinary resilience, and stone sorcerers have a natural affinity for combat. A steel blade feels like a natural extension of your body, and sorcerers with this origin have a knack for wielding both shields and weapons. In combat your place is amid the fray. You rely on your elemental nature to shield you from harm and your magic and metal weapons to overwhelm your foes.

 

 

Bonus Proficiencies

Bonus Proficiencies

At 1st level, you gain proficiency with shields, simple weapons, and martial weapons

Metal Magic

Stone: Metal Magic

Your affinity for metal gives you the option to learn some non-sorcerer spells that focus on weapon attacks. When your Spellcasting feature lets you learn a sorcerer spell of 1st level or higher, you can select the spell from the following list of spells, in addition to the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.

Metal Magic 

Spell Level    Spell

1st    compelled duel, searing smite

2nd    branding smite, magic weapon

3rd    blinding smite, elemental weapon

4th    staggering smite, Freedom of Movement

5th    Steel Wind Strike

Stone's Durability

Stone's Durability

At 1st level, your connection to stone gives you extra fortitude. Your hit point maximum increases by 1 and it increases by1 again whenever you gain a level in this class.

As an action, you can gain a base AC of 13 + your Constitution modifier if you aren't wearing armor, and your skin assumes a stony appearance. This effect lasts until you end it as a bonus action, you are incapacitated, or you don armor other than a shield.

Stone Aegis

Stone Aegis

Starting at 6th level, your command of earth magic grows stronger, allowing you to harness it for your allies' protection.

As a bonus action, you can grant an aegis to one allied creature you can see within 60 feet of you. The aegis is a dim, gray aura of earth magic that protects the target. The Target gains resistance to Piercing, Bludgeoning and Slashing damage. This effect lasts for 1 minute, until you use it again, or until you are incapacitated. This can be used up to your Constitution modifier times per long rest (Minimum of 1).

You may now use your Bonus Action to cast a cantrip that requires a melee attack without expending sorcery points however; only if you have used your action to cast a spell beforehand. You must still have the Quickened Spell Metamagic.

Stone's Edge

Stone's Edge

Starting at 14th level, your mastery of earth magic allows you to add the force of elemental earth to your spells. When you cast a spell that deals damage, choose one creature damaged by that spell on the round you cast it. That creature takes extra force damage equal to half your sorcerer level. This feature can be used only once per turn.

Gaia's Essence

Gaia’s Essence

Beginning at 18th level, Using a bonus action; you may sacrifice up to 6 sorcery points to select 3 creatures and give them Temporary Hit points equal to 5 times the sacrificed amount. 

 

Previous Versions

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