Wizard
Base Class: Wizard

Mightcasters gain the ability to animate their weapons around them as they cast powerful magic to enhance the devastation they can wreak in battle, mastering a mixture of arcane warfare and blade prowess. They also gain the ability to use their arcane prowess to push their body beyond what would normally be physically possible by utilizing Arcane Adrenaline, granting them brief bursts of terrifying ferocity. 

Mage of Might

2nd-level Mightcasting feature

You gain proficiency with light armor, shields, and you gain proficiency with melee weapons.

You also gain proficiency in the Athletics skill if you don’t already have it.

When you attack with a magical melee weapon, you can use your Intelligence modifier, instead of Strength or Dexterity modifier, for the attack and damage rolls.

Arcane Adrenaline Burst

2nd-level Mightcasting feature

You have learned to enhance your physicality with a burst of raw arcane power. It bolsters you with supernatural speed, ferocity, and strength.

You can use a bonus action to activate a burst of Arcane Adrenaline, which lasts for 1 minute. It ends early if you are incapacitated or if you dismiss the Arcane Adrenaline Burst as a bonus action.

While your Arcane Adrenaline Burst is active, you gain the following benefits:

  • You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
  • Your walking speed increases by 10 feet.
  • You have advantage on Strength (Athletics) checks.
  • Whenever you hit a target within 5 feet of you with a melee weapon attack, you may add your Strength modifier (minimum of +1) to the damage total on that attack.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

Animated Combat

2nd-level Mightcasting feature

You have learned the art of wielding your melee weapons by animating them with your magic, extending your reach with them to 10 feet.

Extra Attack

6th-level Bladesinging feature

You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.

Adrenal Fortitude

10th-level Mightcasting feature

After you take damage while your Arcane Adrenaline Burst is active, if your hit points are below half of your maximum, you can use your reaction to gain temporary hit points equal to your Intelligence modifier times half your wizard level, rounded down.

Adrenal Mastery

14th-level Mightcaster feature

Your Arcane Adrenaline Burst has allowed you to achieve previously unimaginable physicality and lethality. 

The range on your animated weapons increases to 15 feet, and you gain an addition use of your Adrenal Fortitude each long rest.

Adrenal Empowerment. When your melee weapon hits a target, you may use your reaction to immediately cast a wizard spell. You may use this feature a number of times equal to your proficiency bonus, resetting on a long rest.

Previous Versions

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12/23/2021 2:26:45 AM
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