Sorcerer
Base Class: Sorcerer

This subclass is a revision for the Draconic Bloodline Sorcerer. It is meant to bring its power level up to the Aberrant Mind Sorcerer. Unfortunately, I had to make them additional (optional) features, like in Tasha's Cauldron of Everything, in order to put it up on the site for others to use. You'll have to add the homebrew to your library and put it on a character to see the full details of the features. The changes are as follows:

  1. The subclass now has an expanded spell list, and you can swap those spells out for transmutation or evocation spells in the Sorcerer, Warlock, or Wizard spell lists, similar to how the Aberrant Mind's Psionic Spells works. If you do not have access to the spells on the list on your account, the way that I set it up allows you to improvise a spell list of your own. Of course, talk to your DM before changing the spells.
  2. The subclass now has a feature at level 6 that works similarly to the Transmute Spell Metamagic feature. It allows you to cast a spell from your expanded spell list, using a number of sorcery points equal to the spell level instead of a spell slot. If you cast the spell in this way, you can change the damage type of the spell. The actual feature goes into more depth and has more restrictions, but that is the general gist.

Important: The dropdown menu for the expanded spell list includes every spell from the Sorcerer, Warlock, and Wizard spell lists for the relevant level. I was unable to figure out how to filter it down to only transmutation and evocation spells. Just keep this in mind while looking for spells. Otherwise, it should work as intented.

Dragon Ancestor

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

Draconic Ancestry
Dragon Damage Type

Black

Acid

Blue

Lightning

Brass

Fire

Bronze

Lightning

Copper

Acid

Gold

Fire

Green

Poison

Red

Fire

Silver

Cold

White

Cold

You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

Draconic Resilience

As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

Elemental Affinity

Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

Dragon Wings

At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.

You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

Draconic Presence

Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

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